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analyticsmanagerclient.c
Go to the documentation of this file.
1
class
AnalyticsManagerClient
2
{
3
static
const
int
GEAR_COUNT
= 3;
4
static
string
m_FullGear
[
GEAR_COUNT
] = {
"Shoulder"
,
"Melee"
,
"Back"
};
5
6
void
RegisterEvents
()
7
{
8
ClientData
.
SyncEvent_OnEntityKilled
.
Insert
(
Event_OnEntityKilled
);
9
ClientData
.
SyncEvent_OnPlayerIgnitedFireplace
.
Insert
(
Event_OnPlayerIgnitedFireplace
);
10
}
11
12
void
UnregisterEvents
()
13
{
14
ClientData
.
SyncEvent_OnEntityKilled
.
Remove
(
Event_OnEntityKilled
);
15
ClientData
.
SyncEvent_OnPlayerIgnitedFireplace
.
Remove
(
Event_OnPlayerIgnitedFireplace
);
16
}
17
18
//===================================
19
// OnActionEat
20
//===================================
21
void
OnActionEat
()
22
{
23
Achievements
.
OnActionEat
();
24
}
25
26
//===================================
27
// OnActionDrink
28
//===================================
29
void
OnActionDrink
()
30
{
31
Achievements
.
OnActionDrink
();
32
}
33
34
//===================================
35
// OnActionCookedSteak - not implemented
36
//===================================
37
void
OnActionCookedSteak
()
38
{
39
Achievements
.
OnCookedSteak
();
40
}
41
42
//===================================
43
// OnActionFinishedShaveSelf
44
//===================================
45
void
OnActionFinishedShaveSelf
()
46
{
47
Achievements
.
OnActionShave
();
48
}
49
50
//===================================
51
// OnActionFinishedGutDeer
52
//===================================
53
void
OnActionFinishedGutDeer
()
54
{
55
Achievements
.
OnActionGutDeer
();
56
}
57
58
//===================================
59
// OnActionRestrain
60
//===================================
61
void
OnActionRestrain
()
62
{
63
Achievements
.
OnActionHandcuff
();
64
}
65
66
//===================================
67
// OnActionBandageTarget
68
//===================================
69
void
OnActionBandageTarget
()
70
{
71
Achievements
.
OnActionMedsSurvivor
();
72
}
73
74
//===================================
75
// OnItemAttachedAtPlayer
76
//===================================
77
void
OnItemAttachedAtPlayer
(
EntityAI
item,
string
slot_name)
78
{
79
bool
weapon_present;
80
bool
melee_present;
81
bool
backpack_present;
82
HumanInventory
inventory;
83
84
if
(
GetDayZGame
().GetGameState() != DayZGameState.IN_GAME )
85
{
86
return
;
87
}
88
89
Man player =
g_Game
.GetPlayer();
90
if
(!player)
91
{
92
return
;
93
}
94
95
inventory = player.GetHumanInventory();
96
97
if
( player && inventory )
98
{
99
for
(
int
i = 0; i <
GEAR_COUNT
; ++i )
100
{
101
int
slot_id =
InventorySlots
.
GetSlotIdFromString
(
m_FullGear
[i]);
102
EntityAI
att_item = inventory.
FindAttachment
( slot_id );
// Boris V [27.2.2019]: Consider using player.GetItemOnSlot(m_FullGear[i]) instead.
103
104
if
( !att_item )
105
{
106
//Print("index: "+ i +" slot_id: "+ slot_id +" = "+ att_item + " EMPTY");
107
continue
;
108
}
109
110
//checks for firearm
111
if
(att_item.IsWeapon())
112
weapon_present =
true
;
113
//checks for melee weapon
114
else
if
(!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(
InventorySlots
.
GetSlotIdFromString
(
"Melee"
)))
115
melee_present =
true
;
116
//checks for backpack
117
else
if
(!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(
InventorySlots
.
GetSlotIdFromString
(
"Back"
)))
118
backpack_present =
true
;
119
//Print("index: "+ i +" slot_id: "+ slot_id +" = "+ att_item + " ATTACHED");
120
}
121
122
//separate check for hand slot; TODO remove duplicates
123
att_item = inventory.
GetEntityInHands
();
124
if
( att_item )
125
{
126
//checks for firearm
127
if
(att_item.IsWeapon())
128
weapon_present =
true
;
129
//checks for melee weapon
130
else
if
(!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(
InventorySlots
.
GetSlotIdFromString
(
"Melee"
)) )
131
melee_present =
true
;
132
//checks for backpack
133
else
if
(!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(
InventorySlots
.
GetSlotIdFromString
(
"Back"
)))
134
backpack_present =
true
;
135
}
136
137
if
(weapon_present && melee_present && backpack_present)
138
{
139
//Print("---EAchievementActionId.ACTION_EQUIP_GEAR");
140
Achievements
.
OnEquippedFullGear
();
141
}
142
}
143
}
144
145
//===================================
146
// Event_OnPlayerIgnitedFireplace
147
//===================================
148
void
Event_OnPlayerIgnitedFireplace
(
EFireIgniteType
ignite_type )
149
{
150
switch
( ignite_type )
151
{
152
case
EFireIgniteType
.Matchbox:
153
{
154
Achievements
.
OnActionIgniteMatchbox
();
155
break
;
156
}
157
case
EFireIgniteType
.Roadflare:
158
{
159
Achievements
.
OnActionIgniteRoadflare
();
160
break
;
161
}
162
case
EFireIgniteType
.HandDrill:
163
{
164
Achievements
.
OnActionIgniteDrill
();
165
break
;
166
}
167
}
168
}
169
170
//===================================
171
// Event_OnEntityKilled
172
//===================================
173
void
Event_OnEntityKilled
(
EntityAI
victim,
EntityAI
killer,
EntityAI
source,
bool
is_headshot)
174
{
175
if
( killer != null && killer.IsPlayer() && killer.GetID() ==
g_Game
.GetPlayer().GetID() )
176
{
177
Achievements
.
OnPlayerKilled
(victim, killer, source, is_headshot);
178
}
179
}
180
}
Achievements
Definition
achievementsxbox.c:52
Achievements::OnEquippedFullGear
static void OnEquippedFullGear()
Definition
achievementsxbox.c:78
Achievements::OnActionHandcuff
static void OnActionHandcuff()
Definition
achievementsxbox.c:142
Achievements::OnPlayerKilled
static void OnPlayerKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
Definition
achievementsxbox.c:150
Achievements::OnActionIgniteDrill
static void OnActionIgniteDrill()
Definition
achievementsxbox.c:110
Achievements::OnActionMedsSurvivor
static void OnActionMedsSurvivor()
Definition
achievementsxbox.c:134
Achievements::OnActionGutDeer
static void OnActionGutDeer()
Definition
achievementsxbox.c:126
Achievements::OnActionIgniteMatchbox
static void OnActionIgniteMatchbox()
Definition
achievementsxbox.c:94
Achievements::OnActionDrink
static void OnActionDrink()
Definition
achievementsxbox.c:70
Achievements::OnActionShave
static void OnActionShave()
Definition
achievementsxbox.c:118
Achievements::OnActionEat
static void OnActionEat()
Definition
achievementsxbox.c:62
Achievements::OnActionIgniteRoadflare
static void OnActionIgniteRoadflare()
Definition
achievementsxbox.c:102
Achievements::OnCookedSteak
static void OnCookedSteak()
Definition
achievementsxbox.c:86
AnalyticsManagerClient
Definition
analyticsmanagerclient.c:2
AnalyticsManagerClient::OnItemAttachedAtPlayer
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Definition
analyticsmanagerclient.c:77
AnalyticsManagerClient::OnActionEat
void OnActionEat()
Definition
analyticsmanagerclient.c:21
AnalyticsManagerClient::Event_OnPlayerIgnitedFireplace
void Event_OnPlayerIgnitedFireplace(EFireIgniteType ignite_type)
Definition
analyticsmanagerclient.c:148
AnalyticsManagerClient::m_FullGear
static string m_FullGear[GEAR_COUNT]
Definition
analyticsmanagerclient.c:4
AnalyticsManagerClient::OnActionDrink
void OnActionDrink()
Definition
analyticsmanagerclient.c:29
AnalyticsManagerClient::Event_OnEntityKilled
void Event_OnEntityKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
Definition
analyticsmanagerclient.c:173
AnalyticsManagerClient::OnActionBandageTarget
void OnActionBandageTarget()
Definition
analyticsmanagerclient.c:69
AnalyticsManagerClient::RegisterEvents
void RegisterEvents()
Definition
analyticsmanagerclient.c:6
AnalyticsManagerClient::OnActionFinishedGutDeer
void OnActionFinishedGutDeer()
Definition
analyticsmanagerclient.c:53
AnalyticsManagerClient::GEAR_COUNT
static const int GEAR_COUNT
Definition
analyticsmanagerclient.c:3
AnalyticsManagerClient::OnActionFinishedShaveSelf
void OnActionFinishedShaveSelf()
Definition
analyticsmanagerclient.c:45
AnalyticsManagerClient::OnActionRestrain
void OnActionRestrain()
Definition
analyticsmanagerclient.c:61
AnalyticsManagerClient::UnregisterEvents
void UnregisterEvents()
Definition
analyticsmanagerclient.c:12
AnalyticsManagerClient::OnActionCookedSteak
void OnActionCookedSteak()
Definition
analyticsmanagerclient.c:37
ClientData
Definition
clientdata.c:2
ClientData::SyncEvent_OnPlayerIgnitedFireplace
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace
Definition
clientdata.c:5
ClientData::SyncEvent_OnEntityKilled
static ref ScriptInvoker SyncEvent_OnEntityKilled
Definition
clientdata.c:4
EntityAI
Definition
inventoryitem.c:2
GameInventory::FindAttachment
proto native EntityAI FindAttachment(int slot)
Returns attached entity in slot (you can use InventorySlots.GetSlotIdFromString(name) to get slot id)...
HumanInventory
inventory for plain man/human
Definition
humaninventory.c:10
HumanInventory::GetEntityInHands
proto native EntityAI GetEntityInHands()
InventorySlots
provides access to slot configuration
Definition
inventoryslots.c:6
InventorySlots::GetSlotIdFromString
static proto native int GetSlotIdFromString(string slot_name)
ScriptInvoker::Remove
proto bool Remove(func fn, int flags=EScriptInvokerRemoveFlags.ALL)
remove specific call from list
ScriptInvoker::Insert
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
GetDayZGame
DayZGame GetDayZGame()
Definition
dayzgame.c:3944
EFireIgniteType
EFireIgniteType
Definition
efireignitetype.c:2
Games
Dayz
scripts
3_game
analytics
analyticsmanagerclient.c
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