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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Static Private Member Functions | |
| static void | AddPlayerBase (Man player) |
| static array< string > | GetSimplePlayerList () |
| static array< string > | GetSimplePlayerList (SyncPlayerList list) |
| static void | RemovePlayerBase (Man player) |
| static void | ResetClientData () |
| static void | SyncEvent_OnEntityKilled (SyncEntityKillInfo entity_killed_data) |
| static void | SyncEvent_OnPlayerIgnitedFireplace (EFireIgniteType igante_type) |
| static void | SyncEvent_OnRecievedPlayerList (SyncPlayerList player_list) |
| static void | SyncEvent_PreprocessPlayerList (SyncPlayerList player_list) |
Static Private Attributes | |
| static ref SyncPlayerList | m_LastNewPlayers |
| static ref OnlineServices | m_OnlineServices |
| static ref array< Man > | m_PlayerBaseList = new array<Man> |
| static ref SyncPlayerList | m_PlayerList |
| static ref ScriptInvoker | SyncEvent_OnEntityKilled = new ScriptInvoker() |
| static ref ScriptInvoker | SyncEvent_OnPlayerIgnitedFireplace = new ScriptInvoker() |
| static ref ScriptInvoker | SyncEvent_OnPlayerListUpdate = new ScriptInvoker() |
Definition at line 1 of file clientdata.c.
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inlinestaticprivate |
Definition at line 23 of file clientdata.c.
References g_Game, and m_PlayerBaseList.
Referenced by ManBase::Init().
Definition at line 92 of file clientdata.c.
References m_PlayerList, and SyncPlayer::m_UID.
Referenced by OnlineServices::GetPendingInviteList(), BiosSessionService::GetSessionPlayerList(), OnlineServices::SetMultiplayState(), and SyncEvent_OnRecievedPlayerList().
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inlinestaticprivate |
Definition at line 107 of file clientdata.c.
References SyncPlayerList::m_PlayerList, and SyncPlayer::m_UID.
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inlinestaticprivate |
Definition at line 29 of file clientdata.c.
References m_PlayerBaseList.
Referenced by ManBase::~PlayerBase(), and ManBase::EEKilled().
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inlinestaticprivate |
Definition at line 13 of file clientdata.c.
References m_LastNewPlayers, m_PlayerBaseList, and m_PlayerList.
Referenced by CGame::OnEvent().
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inlinestaticprivate |
Definition at line 122 of file clientdata.c.
References SyncEntityKillInfo::m_EntityKiller, SyncEntityKillInfo::m_EntitySource, SyncEntityKillInfo::m_EntityVictim, SyncEntityKillInfo::m_IsHeadShot, and SyncEvent_OnEntityKilled.
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inlinestaticprivate |
Definition at line 127 of file clientdata.c.
References SyncEvent_OnPlayerIgnitedFireplace.
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inlinestaticprivate |
Definition at line 51 of file clientdata.c.
References SyncPlayerList::Compare(), g_Game, OnlineServices::GetMultiplayState(), BiosClientServices::GetSessionService(), GetSimplePlayerList(), OnlineServices::LoadFriends(), OnlineServices::LoadPermissions(), OnlineServices::m_ClientServices, m_LastNewPlayers, m_PlayerList, SyncPlayerList::m_PlayerList, BiosSessionService::OnSessionPlayerListUpdate(), OnlineServices::SetMultiplayState(), and SyncEvent_OnPlayerListUpdate.
Referenced by SyncEvents::OnSyncEvent().
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inlinestaticprivate |
Definition at line 35 of file clientdata.c.
References ErrorEx, PlayerIdentityBase::GetPlainId(), PlayerIdentityBase::GetPlainName(), and SyncPlayerList::m_PlayerList.
Referenced by SyncEvents::OnSyncEvent().
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staticprivate |
Definition at line 9 of file clientdata.c.
Referenced by OnlineServices::OnFriendsAsync(), ResetClientData(), and SyncEvent_OnRecievedPlayerList().
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staticprivate |
Definition at line 11 of file clientdata.c.
Definition at line 7 of file clientdata.c.
Referenced by AddPlayerBase(), Hud::RefreshPlayerTags(), RemovePlayerBase(), and ResetClientData().
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staticprivate |
Definition at line 8 of file clientdata.c.
Referenced by GetSimplePlayerList(), UIScriptedMenu::Init(), ResetClientData(), and SyncEvent_OnRecievedPlayerList().
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staticprivate |
Definition at line 4 of file clientdata.c.
Referenced by SyncEvents::OnSyncEvent(), AnalyticsManagerClient::RegisterEvents(), SyncEvent_OnEntityKilled(), and AnalyticsManagerClient::UnregisterEvents().
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staticprivate |
Definition at line 5 of file clientdata.c.
Referenced by SyncEvents::OnSyncEvent(), AnalyticsManagerClient::RegisterEvents(), SyncEvent_OnPlayerIgnitedFireplace(), and AnalyticsManagerClient::UnregisterEvents().
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staticprivate |
Definition at line 3 of file clientdata.c.
Referenced by UIScriptedMenu::~InGameMenuXbox(), UIScriptedMenu::Init(), and SyncEvent_OnRecievedPlayerList().