Dayz Build 1.29.163047, Scripts Rev. 123548
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ClientData Class Reference

Static Private Member Functions

static void AddPlayerBase (Man player)
static array< stringGetSimplePlayerList ()
static array< stringGetSimplePlayerList (SyncPlayerList list)
static void RemovePlayerBase (Man player)
static void ResetClientData ()
static void SyncEvent_OnEntityKilled (SyncEntityKillInfo entity_killed_data)
static void SyncEvent_OnPlayerIgnitedFireplace (EFireIgniteType igante_type)
static void SyncEvent_OnRecievedPlayerList (SyncPlayerList player_list)
static void SyncEvent_PreprocessPlayerList (SyncPlayerList player_list)

Static Private Attributes

static ref SyncPlayerList m_LastNewPlayers
static ref OnlineServices m_OnlineServices
static ref array< Man > m_PlayerBaseList = new array<Man>
static ref SyncPlayerList m_PlayerList
static ref ScriptInvoker SyncEvent_OnEntityKilled = new ScriptInvoker()
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace = new ScriptInvoker()
static ref ScriptInvoker SyncEvent_OnPlayerListUpdate = new ScriptInvoker()

Detailed Description

Definition at line 1 of file clientdata.c.

Member Function Documentation

◆ AddPlayerBase()

void AddPlayerBase ( Man player)
inlinestaticprivate

Definition at line 23 of file clientdata.c.

References g_Game, and m_PlayerBaseList.

Referenced by ManBase::Init().

◆ GetSimplePlayerList() [1/2]

◆ GetSimplePlayerList() [2/2]

array< string > GetSimplePlayerList ( SyncPlayerList list)
inlinestaticprivate

Definition at line 107 of file clientdata.c.

References SyncPlayerList::m_PlayerList, and SyncPlayer::m_UID.

◆ RemovePlayerBase()

void RemovePlayerBase ( Man player)
inlinestaticprivate

Definition at line 29 of file clientdata.c.

References m_PlayerBaseList.

Referenced by ManBase::~PlayerBase(), and ManBase::EEKilled().

◆ ResetClientData()

void ResetClientData ( )
inlinestaticprivate

Definition at line 13 of file clientdata.c.

References m_LastNewPlayers, m_PlayerBaseList, and m_PlayerList.

Referenced by CGame::OnEvent().

◆ SyncEvent_OnEntityKilled()

void SyncEvent_OnEntityKilled ( SyncEntityKillInfo entity_killed_data)
inlinestaticprivate

◆ SyncEvent_OnPlayerIgnitedFireplace()

void SyncEvent_OnPlayerIgnitedFireplace ( EFireIgniteType igante_type)
inlinestaticprivate

Definition at line 127 of file clientdata.c.

References SyncEvent_OnPlayerIgnitedFireplace.

◆ SyncEvent_OnRecievedPlayerList()

◆ SyncEvent_PreprocessPlayerList()

void SyncEvent_PreprocessPlayerList ( SyncPlayerList player_list)
inlinestaticprivate

Field Documentation

◆ m_LastNewPlayers

ref SyncPlayerList m_LastNewPlayers
staticprivate

◆ m_OnlineServices

ref OnlineServices m_OnlineServices
staticprivate

Definition at line 11 of file clientdata.c.

◆ m_PlayerBaseList

ref array<Man> m_PlayerBaseList = new array<Man>
staticprivate

◆ m_PlayerList

ref SyncPlayerList m_PlayerList
staticprivate

◆ SyncEvent_OnEntityKilled

◆ SyncEvent_OnPlayerIgnitedFireplace

◆ SyncEvent_OnPlayerListUpdate

ref ScriptInvoker SyncEvent_OnPlayerListUpdate = new ScriptInvoker()
staticprivate

The documentation for this class was generated from the following file: