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aigroupbehaviour.c
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2 {
3  private void AIGroupBehaviour();
4  private void ~AIGroupBehaviour();
5 }
6 
8 {
10  float m_Radius;
11 
13  {
14  m_CenterPosition = pos;
15  m_Radius = radius;
16  }
17 }
18 
20 {
27  proto native void SetWaypoints(array<ref BehaviourGroupInfectedPackWaypointParams> waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop);
28 
29  proto native void SetWaypointsTraverseDirection(bool forwardDirection);
30  proto native void SetWaypointsLoop(bool loop);
31  proto native void SetCurrentWaypoint(int waypointIndex);
32 }
BehaviourGroupInfectedPack
Definition: aigroupbehaviour.c:19
Managed
TODO doc.
Definition: enscript.c:117
BehaviourGroupInfectedPackWaypointParams
void BehaviourGroupInfectedPackWaypointParams(vector pos, float radius)
Definition: aigroupbehaviour.c:12
m_Radius
float m_Radius
Definition: aigroupbehaviour.c:10
m_CenterPosition
AIGroupBehaviour m_CenterPosition
vector
Definition: enconvert.c:105
AIGroupBehaviour
Definition: aigroupbehaviour.c:1
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition: isboxcollidinggeometryproxyclasses.c:27