Dayz Build 1.29.163047, Scripts Rev. 123548
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aigroupbehaviour.c
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2{
3 private void AIGroupBehaviour();
4 private void ~AIGroupBehaviour();
5}
6
8{
10 float m_Radius;
11
13 {
14 m_CenterPosition = pos;
15 m_Radius = radius;
16 }
17}
18
20{
27 proto native void SetWaypoints(array<ref BehaviourGroupInfectedPackWaypointParams> waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop);
28
29 proto native void SetWaypointsTraverseDirection(bool forwardDirection);
30 proto native void SetWaypointsLoop(bool loop);
31 proto native void SetCurrentWaypoint(int waypointIndex);
32}
void BehaviourGroupInfectedPackWaypointParams(vector pos, float radius)
AIGroupBehaviour m_CenterPosition
float m_Radius
void ~AIGroupBehaviour()
void AIGroupBehaviour()
proto native void SetWaypoints(array< ref BehaviourGroupInfectedPackWaypointParams > waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop)
Group waypoints initialization /param [in] waypointDefaultIndex Starting waypoint.
proto native void SetWaypointsTraverseDirection(bool forwardDirection)
proto native void SetWaypointsLoop(bool loop)
proto native void SetCurrentWaypoint(int waypointIndex)
TODO doc.
Definition enscript.c:118
Result for an object found in CGame.IsBoxCollidingGeometryProxy.