Dayz Build 1.29.163047, Scripts Rev. 123548
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BehaviourGroupInfectedPack Class Reference
Inheritance diagram for BehaviourGroupInfectedPack:
AIGroupBehaviour

Private Member Functions

proto native void SetCurrentWaypoint (int waypointIndex)
proto native void SetWaypoints (array< ref BehaviourGroupInfectedPackWaypointParams > waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop)
 Group waypoints initialization /param [in] waypointDefaultIndex Starting waypoint.
proto native void SetWaypointsLoop (bool loop)
proto native void SetWaypointsTraverseDirection (bool forwardDirection)

Detailed Description

Definition at line 19 of file aigroupbehaviour.c.

Member Function Documentation

◆ SetCurrentWaypoint()

proto native void SetCurrentWaypoint ( int waypointIndex)
private

◆ SetWaypoints()

proto native void SetWaypoints ( array< ref BehaviourGroupInfectedPackWaypointParams > waypointParams,
int waypointDefaultIndex,
bool forwardDirection,
bool loop )
private

Group waypoints initialization /param [in] waypointDefaultIndex Starting waypoint.

Index to array of waypoints specified by waypointParams. Acceptable range is [0, waypointParams.Count() - 1] /param [in] forwardDirection Waypoints traverse order. /param [in] loop Specifies what happens after last waypoint is reached. true - cycle waypoints, false - patrol waypoints

◆ SetWaypointsLoop()

proto native void SetWaypointsLoop ( bool loop)
private

◆ SetWaypointsTraverseDirection()

proto native void SetWaypointsTraverseDirection ( bool forwardDirection)
private

The documentation for this class was generated from the following file: