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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | InventoryItemSoundBase |
| class | InventoryItemSoundDetach |
Functions | |
| void | ~InventoryItemType () |
| InventoryItemSoundAttach | GetAttachSoundEvent () |
| ref map< int, string > | GetAttachSoundSets () |
| InventoryItemSoundDetach | GetDetachSoundEvent () |
| ref map< int, string > | GetDetachSoundSets () |
| string | GetSlotAttachSoundSet (int slotId=InventorySlots.INVALID) |
| string | GetSlotDetachSoundSet (int slotId=InventorySlots.INVALID) |
| AnimSoundEvent | GetSoundEvent (int event_id) |
| void | InventoryItemSoundBase (string name, string cfgPath) |
| void | InventoryItemType () |
| class InventoryItemSoundBase | LoadSoundEvents () |
| bool | SetAttachSoundEvent () |
| bool | SetDetachSoundEvent () |
Variables | |
| InventoryItemSoundDetach | int |
| ref map< int, ref InventoryItemSoundBase > | m_ActionSoundEvents = new map<int, ref InventoryItemSoundBase>() |
| InventoryItemSoundDetach | m_AnimSoundEvents |
| ref array< ref AnimSoundEvent > | m_animSoundEvents |
| DEPRECATED. | |
| ref map< int, string > | m_AttachSoundSets |
| string | m_CfgPath |
| ref map< int, string > | m_DetachSoundSets |
| string | m_DropSoundSet |
| string | m_Name |
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Definition at line 151 of file inventoryitemtype.c.
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Definition at line 316 of file inventoryitemtype.c.
References m_ActionSoundEvents.
Referenced by GetSlotAttachSoundSet().
Definition at line 49 of file inventoryitemtype.c.
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Definition at line 321 of file inventoryitemtype.c.
References m_ActionSoundEvents.
Referenced by GetSlotDetachSoundSet().
Definition at line 54 of file inventoryitemtype.c.
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Definition at line 326 of file inventoryitemtype.c.
References ErrorEx, GetAttachSoundEvent(), GetName(), and InventorySlots::INVALID.
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Definition at line 353 of file inventoryitemtype.c.
References ErrorEx, GetDetachSoundEvent(), InventoryItemSoundBase::GetDetachSoundSets(), GetName(), and InventorySlots::INVALID.
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Definition at line 311 of file inventoryitemtype.c.
References m_AnimSoundEvents.
Definition at line 39 of file inventoryitemtype.c.
References m_AttachSoundSets.
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Definition at line 146 of file inventoryitemtype.c.
References LoadSoundEvents().
Referenced by EntityAI::GetInventoryItemType(), GetSoundSetForEvent(), PlayItemSoundClient(), and DayZPlayer::ProcessWeaponEvent().
| void LoadSoundEvents | ( | ) |
Detach sound
Attach sound
Definition at line 1 of file inventoryitemtype.c.
Referenced by InventoryItemType().
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Definition at line 259 of file inventoryitemtype.c.
References CFG_AMMO, CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, ErrorEx, g_Game, GetName(), m_ActionSoundEvents, and name.
Referenced by InventoryItem::InitItemSounds().
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Definition at line 207 of file inventoryitemtype.c.
References CFG_AMMO, CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, ErrorEx, g_Game, GetName(), m_ActionSoundEvents, and name.
Referenced by InventoryItem::InitItemSounds().
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Definition at line 143 of file inventoryitemtype.c.
Referenced by GetAttachSoundEvent(), GetDetachSoundEvent(), SetAttachSoundEvent(), and SetDetachSoundEvent().
| InventoryItemSoundDetach m_AnimSoundEvents |
Referenced by DayZPlayerTypeSoundTableImpl(), and GetSoundEvent().
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DEPRECATED.
Definition at line 381 of file inventoryitemtype.c.
Definition at line 36 of file inventoryitemtype.c.
Referenced by InventoryItemSoundBase().
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Definition at line 35 of file inventoryitemtype.c.
Definition at line 37 of file inventoryitemtype.c.
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Definition at line 144 of file inventoryitemtype.c.
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Definition at line 34 of file inventoryitemtype.c.
Referenced by GestureMenuItem(), GetAttachSoundSets(), GetDetachSoundSets(), GetName(), CleanWeapon::Init(), CraftDrysackBag::Init(), CraftTorch::Init(), CraftWitchHoodCoif::Init(), CutOutSeeds::Init(), Init(), PrepareAnimal::Init(), RecipeBase::Init(), RepairWithLeatherSewingKit::Init(), RepairWithSewingKit::Init(), RepairWithTireKit::Init(), PluginDayzPlayerWeaponsDebugUserData(), RecipeBase(), SyncedValueAgent(), SyncedValueLevel(), and TickState().