15 ItemBase ingredient = ingredients[0];
17 for (
int i=0; i < results.Count(); i++)
20 Class.CastTo(item_result, results.Get(i));
23 MiscGameplayFunctions.TransferItemProperties(ingredient, item_result);
24 item_result.SetQuantityNormalized(
Math.RandomFloat(0.8,1));
28 lifespan.UpdateBloodyHandsVisibility( player,
true );