Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
crafttorch.c
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1 class CraftTorch extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_CraftTorch0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 0.5;//animation length in relative time units
8  m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9 
10 
11  //conditions
12  m_MinDamageIngredient[0] = -1;//-1 = disable check
13  m_MaxDamageIngredient[0] = 3;//-1 = disable check
14 
15  m_MinQuantityIngredient[0] = 1;//-1 = disable check
16  m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17 
18  m_MinDamageIngredient[1] = -1;//-1 = disable check
19  m_MaxDamageIngredient[1] = 3;//-1 = disable check
20 
21  m_MinQuantityIngredient[1] = 1;//-1 = disable check
22  m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23  //----------------------------------------------------------------------------------------------------------------------
24 
25  //INGREDIENTS
26  //ingredient 1
27  InsertIngredient(0,"Rag");//you can insert multiple ingredients this way
28 
29  m_IngredientAddHealth[0] = 0;// 0 = do nothing
30  m_IngredientSetHealth[0] = -1; // -1 = do nothing
31  m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32  m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
33  m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34 
35  //ingredient 2
36  InsertIngredient(1,"WoodenStick");//you can insert multiple ingredients this way
37  InsertIngredient(1,"Ammo_SharpStick");//you can insert multiple ingredients this way
38 
39  m_IngredientAddHealth[1] = 0;// 0 = do nothing
40  m_IngredientSetHealth[1] = -1; // -1 = do nothing
41  m_IngredientAddQuantity[1] = -1;// 0 = do nothing
42  m_IngredientDestroy[1] = false;// false = do nothing
43  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
44  //----------------------------------------------------------------------------------------------------------------------
45 
46  //result1
47  AddResult("Torch");//add results here
48 
49  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
50  m_ResultSetQuantity[0] = -1;//-1 = do nothing
51  m_ResultSetHealth[0] = -1;//-1 = do nothing
52  m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
53  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
54  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
55  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
56  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
57  }
58 
59  override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
60  {
61  return true;
62  }
63 
64  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
65  {
66  Debug.Log("Recipe Do method called","recipes");
67 
68  ItemBase rag = ingredients[0];
69  rag.SetCleanness(0);
70  Torch torch = Torch.Cast(results[0]);
71  if (torch)
72  {
73  torch.SetTorchDecraftResult(ingredients[1].GetType());
74 
75  if ( GetGame().IsMultiplayer() && GetGame().IsServer() )
76  {
77  player.ServerTakeEntityToTargetAttachment(torch, rag);
78  }
79  else if ( !GetGame().IsMultiplayer() )
80  {
81  int slotID = InventorySlots.GetSlotIdFromString("Rags");
82  player.PredictiveTakeEntityToTargetAttachmentEx(torch, rag,slotID);
83 
84  }
85  torch.StandUp();
86  torch.CraftingInit(rag.GetQuantity());
87  }
88  }
89 };
ItemBase
Definition: inventoryitem.c:730
GetGame
proto native CGame GetGame()
Do
override protected void Do(PlayerBase player)
Definition: spookyareamisc.c:13
InventorySlots
provides access to slot configuration
Definition: inventoryslots.c:5
m_Name
string m_Name
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RecipeBase
Definition: recipebase.c:4
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
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CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >
Debug
Definition: debug.c:13
GetType
override int GetType()
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