3 protected ref UniversalTemperatureSource
m_UTSource;
4 protected ref UniversalTemperatureSourceSettings
m_UTSSettings;
10 m_enginePtcPos =
"0 1.346 2.205";
40 super.OnEngineStart();
95 case "Truck_02_Door_1_1":
96 Class.
CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
99 if ( GetAnimationPhase(
"DoorsDriver") > 0.5 )
112 case "Truck_02_Door_2_1":
113 Class.
CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
116 if ( GetAnimationPhase(
"DoorsCoDriver") > 0.5 )
193 return "DoorsDriver";
194 case "doors_codriver":
195 return "DoorsCoDriver";
200 case "wheelsideplate1":
201 return "WheelSidePlate1";
202 case "wheelsideplate2":
203 return "WheelSidePlate2";
236 switch( currentSeat )
254 switch( pCurrentSeat )
257 if (pDoorsSelection ==
"DoorsDriver")
264 if (pDoorsSelection ==
"DoorsCoDriver")
276 switch (pDoorSelection)
281 case "DoorsCoDriver":
CarSoundCtrl
Car's sound controller list. (native, do not change or extend).
CarFluid
Type of vehicle's fluid. (native, do not change or extend).
ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine
override int GetCarDoorsState(string slotType)
override void OnDebugSpawn()
override void EOnPostSimulate(IEntity other, float timeSlice)
ref UniversalTemperatureSourceSettings m_UTSSettings
override bool IsVitalCarBattery()
override bool IsVitalGlowPlug()
override bool IsVitalRadiator()
override bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
override int GetAnimInstance()
override bool CrewCanGetThrough(int posIdx)
override int GetSeatIndexFromDoor(string pDoorSelection)
ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine
override float OnSound(CarSoundCtrl ctrl, float oldValue)
override void OnEngineStart()
override string GetAnimSourceFromSelection(string selection)
override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
override bool IsVitalSparkPlug()
override int GetSeatAnimationType(int posIdx)
ref UniversalTemperatureSource m_UTSource
override bool IsVitalEngineBelt()
override void OnEngineStop()
Super root of all classes in Enforce script.
script counterpart to engine's class Inventory
EntityAI CreateInInventory(string type)
Internal ancestor of all Entity implementations.
original Timer deletes m_params which is unwanted
DayZPlayerConstants
defined in C++
ref UniversalTemperatureSourceSettings m_UTSSettings
ref UniversalTemperatureSource m_UTSource
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine()