Dayz Build 1.29.163047, Scripts Rev. 123548
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staminaevents.c File Reference

Go to the source code of this file.

Data Structures

class  PlayerSoundEventBase
class  StaminaLowFilterBase
class  StaminaSoundEventBase

Functions

override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override void OnPlay (PlayerBase player)
void StaminaDownHeavy ()
class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight ()
class StaminaNormalDummy extends StaminaSoundEventBase StaminaLowFilterBase ()
class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid ()
void StaminaLowFilterUpper ()
void StaminaNormalDummy ()
void StaminaSoundEventBase ()
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd ()
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy ()
void StaminaUpLight ()

Variables

const int MAX_VOLUME = 4

Function Documentation

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 58 of file staminaevents.c.

◆ OnPlay()

override void OnPlay ( PlayerBase player)

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

Definition at line 63 of file staminaevents.c.

◆ StaminaDownHeavy()

void StaminaDownHeavy ( )

Definition at line 69 of file staminaevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

Referenced by PlayerSoundEventHandler().

◆ StaminaDownLight()

class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight ( )

Definition at line 1 of file staminaevents.c.

Referenced by PlayerSoundEventHandler().

◆ StaminaLowFilterBase()

class StaminaNormalDummy extends StaminaSoundEventBase StaminaLowFilterBase ( )

Definition at line 98 of file staminaevents.c.

References StaminaNormalDummy().

◆ StaminaLowFilterMid()

class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid ( )

Definition at line 120 of file staminaevents.c.

References StaminaLowFilterBase::StaminaLowFilterUpper().

Referenced by PlayerSoundEventHandler().

◆ StaminaLowFilterUpper()

void StaminaLowFilterUpper ( )

Definition at line 132 of file staminaevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

Referenced by PlayerSoundEventHandler().

◆ StaminaNormalDummy()

void StaminaNormalDummy ( )

Definition at line 115 of file staminaevents.c.

References m_ProcessPlaybackEvent.

Referenced by PlayerSoundEventHandler(), and StaminaLowFilterBase().

◆ StaminaSoundEventBase()

void StaminaSoundEventBase ( )

Definition at line 52 of file staminaevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ StaminaUpEnd()

class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd ( )

Definition at line 75 of file staminaevents.c.

References StaminaUpLight().

Referenced by PlayerSoundEventHandler().

◆ StaminaUpHeavy()

class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy ( )

Definition at line 57 of file staminaevents.c.

References StaminaSoundEventBase::StaminaDownHeavy().

Referenced by PlayerSoundEventHandler().

◆ StaminaUpLight()

void StaminaUpLight ( )

Definition at line 87 of file staminaevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

Referenced by PlayerSoundEventHandler(), and StaminaUpEnd().

Variable Documentation

◆ MAX_VOLUME

const int MAX_VOLUME = 4

Definition at line 51 of file staminaevents.c.