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pperpain.c
Go to the documentation of this file.
1
class
PPERequester_PainBlur
extends
PPERequester_GameplayBase
2
{
3
void
SetRadialBlur
(
float
power_x,
float
power_y,
float
offset_x,
float
offset_y,
float
pixel_scale = 0.5 )
4
{
5
SetTargetValueFloat
(
PostProcessEffectType
.RadialBlur,
PPERadialBlur
.
PARAM_POWERX
,
false
,power_x,
PPERadialBlur
.
L_0_PAIN_BLUR
,
PPOperators
.SET);
6
SetTargetValueFloat
(
PostProcessEffectType
.RadialBlur,
PPERadialBlur
.
PARAM_POWERY
,
false
,power_y,
PPERadialBlur
.
L_0_PAIN_BLUR
,
PPOperators
.SET);
7
SetTargetValueFloat
(
PostProcessEffectType
.RadialBlur,
PPERadialBlur
.
PARAM_OFFSETX
,
false
,offset_x,
PPERadialBlur
.
L_0_PAIN_BLUR
,
PPOperators
.SET);
8
SetTargetValueFloat
(
PostProcessEffectType
.RadialBlur,
PPERadialBlur
.
PARAM_OFFSETY
,
false
,offset_y,
PPERadialBlur
.
L_0_PAIN_BLUR
,
PPOperators
.SET);
9
SetTargetValueFloat
(
PostProcessEffectType
.RadialBlur,
PPERadialBlur
.
PARAM_PIXELSCALE
,
false
,pixel_scale,
PPERadialBlur
.
L_0_PAIN_BLUR
,
PPOperators
.SET);
10
}
11
}
PPERadialBlur
RadialBlur - PostProcessEffectType.RadialBlur.
Definition
pperadialblur.c:3
PPERadialBlur::PARAM_PIXELSCALE
static const int PARAM_PIXELSCALE
Definition
pperadialblur.c:8
PPERadialBlur::PARAM_POWERX
static const int PARAM_POWERX
Definition
pperadialblur.c:4
PPERadialBlur::PARAM_OFFSETX
static const int PARAM_OFFSETX
Definition
pperadialblur.c:6
PPERadialBlur::L_0_PAIN_BLUR
static const int L_0_PAIN_BLUR
Definition
pperadialblur.c:11
PPERadialBlur::PARAM_OFFSETY
static const int PARAM_OFFSETY
Definition
pperadialblur.c:7
PPERadialBlur::PARAM_POWERY
static const int PARAM_POWERY
Definition
pperadialblur.c:5
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition
pperbloodloss.c:2
PPERequester_GameplayBase::SetRadialBlur
void SetRadialBlur(float power_x, float power_y, float offset_x, float offset_y, float pixel_scale=0.5)
Definition
pperpain.c:3
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
Games
Dayz
scripts
3_game
ppemanager
requesters
pperpain.c
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