Dayz Explorer  1.24.157551 (v105080)
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pperinventoryblur.c
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1 class PPERequester_InventoryBlur extends PPERequester_GameplayBase
2 {
3  override protected void OnStart(Param par = null)
4  {
5  super.OnStart();
6  SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,false,0.5,PPEGaussFilter.L_0_INV,PPOperators.SET); //PPOperators.OVERRIDE?
7  }
8 }
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition: enworld.c:71
Param
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition: param.c:11
PPEGaussFilter
GaussFilter - PostProcessEffectType.GaussFilter.
Definition: ppegaussfilter.c:2
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition: pperbloodloss.c:1
SetTargetValueFloat
protected void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition: pperequestplatformsbase.c:153
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition: ppeconstants.c:51
OnStart
enum EAchievementError OnStart
Definition: pperglasses.c:2