Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
personallight.c
Go to the documentation of this file.
1
class
PersonalLight
extends
PointLightBase
2
{
3
void
PersonalLight()
4
{
5
SetVisibleDuringDaylight(
false
);
6
SetRadiusTo( 3 );
7
SetBrightnessTo(0.38);
8
SetDiffuseColor(0.2, 0.23, 0.25);
9
SetCastShadow(
false
);
10
EnableSpecular(
false
);
11
EnableLinear(
true
);
12
SetFlareVisible(
false
);
13
}
14
15
override
void
OnFrameLightSource(
IEntity
other,
float
timeSlice)
16
{
17
if
(
GetGame
() && IsEnabled() )
18
{
19
vector
pos =
GetGame
().GetCurrentCameraPosition();
20
pos +=
Vector
( 0, -0.4, 0 );
21
22
SetPosition
( pos );
23
}
24
}
25
26
// Experiment with dynamic range of Personal Light based on distance between camera and player's character.
27
/*override void OnFrameLightSource(IEntity other, float timeSlice)
28
{
29
if ( GetGame() && IsEnabled() )
30
{
31
vector pos = GetGame().GetCurrentCameraPosition();
32
vector dir = GetGame().GetCurrentCameraDirection();
33
34
SetPosition(pos);
35
36
DayZPlayer plr = GetGame().GetPlayer();
37
if (plr)
38
{
39
vector pos_plr = plr.GetPosition() + Vector(0, 1.64, 0);
40
float distance = vector.Distance( pos_plr, pos );
41
//Print(distance);
42
float radius = 20.0 + distance;
43
SetRadiusTo( radius );
44
}
45
}
46
}*/
47
}
GetGame
proto native CGame GetGame()
PointLightBase
Definition:
staticobj_roadblock_wood_small.c:27
IEntity
Definition:
enentity.c:164
vector
Definition:
enconvert.c:105
SetPosition
proto native void SetPosition(vector position)
Set the world position of the Effect.
Definition:
effect.c:436
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
DAYZ
scripts_v1.24.157551
scripts
world
entities
scriptedlightbase
pointlightbase
personallight.c
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1.8.17