Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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m18smokegrenade_colorbase.c
Go to the documentation of this file.
2{
3 const string SOUND_SMOKE_START = "SmokegGrenades_M18_start_loop_SoundSet";
4 const string SOUND_SMOKE_LOOP = "SmokegGrenades_M18_active_loop_SoundSet";
5 const string SOUND_SMOKE_END = "SmokegGrenades_M18_end_loop_SoundSet";
6
15
17}
18
20{
22 {
26 }
27}
28
29// Used for calling in dynamic contaminated areas
proto native CEApi GetCEApi()
Get the CE API.
static const int GRENADE_M18_PURPLE_END
static const int GRENADE_M18_RED_START
static const int GRENADE_M18_YELLOW_END
static const int GRENADE_M18_RED_END
static const int GRENADE_M18_WHITE_LOOP
static const int GRENADE_M18_PURPLE_START
static const int GRENADE_M18_RED_LOOP
static const int GRENADE_M18_GREEN_LOOP
static const int GRENADE_M18_GREEN_START
M18.
static const int GRENADE_M18_YELLOW_LOOP
static const int GRENADE_M18_WHITE_END
static const int GRENADE_M18_YELLOW_START
static const int GRENADE_M18_WHITE_START
static const int GRENADE_M18_GREEN_END
static const int GRENADE_M18_PURPLE_LOOP
DayZGame g_Game
Definition dayzgame.c:3942
void SetAmmoType(string pAmmoType)
vector GetPosition()
Get the world position of the Effect.
Definition effect.c:473
class M18SmokeGrenade_Red_Contaminated extends M18SmokeGrenade_Red M18SmokeGrenade_Green()
class M18SmokeGrenade_ColorBase extends SmokeGrenadeBase M18SmokeGrenade_Red()
class M18SmokeGrenade_Yellow extends M18SmokeGrenade_ColorBase M18SmokeGrenade_Purple()
void SetSoundSmokeEnd(string sound)
void SetParticleSmokeLoop(int particle)
void SetSoundSmokeStart(string sound)
void SetParticleSmokeEnd(int particle)
void SetSoundSmokeLoop(string sound)
void SetParticleSmokeStart(int particle)