3 float m_LastWaterLevel;
17 override bool ActivateCondition(
PlayerBase player)
27 override string GetDebugText()
34 player.SetImmunityBoosted(
true);
35 player.IncreaseHealingsCount();
44 player.SetImmunityBoosted(
false);
45 player.DecreaseHealingsCount();
52 override bool DeactivateCondition(
PlayerBase player)
56 if( attached_time >= m_RegenTime )
66 override void OnTick(
PlayerBase player,
float deltaT)