Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
handstartaction.c
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1 
4 class HandStartAction extends HandStateBase
5 {
7  int m_ActionType;
8 
9  void HandStartAction (Man player = NULL, HandStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
10  {
11  m_Action = action;
12  m_ActionType = actionType;
13  }
14 
15  override void OnEntry (HandEventBase e)
16  {
17  super.OnEntry(e);
18 
19  if (e.m_Player)
20  {
21  HumanCommandWeapons hcw = e.m_Player.GetCommandModifier_Weapons();
22  if (hcw)
23  {
24  if (m_ActionType == -1)
25  {
26  hcw.StartAction(-1, -1);
27  if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("HCW: " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " playing A=-1 AT=-1 fini=" + hcw.IsActionFinished());
28  }
29  else
30  {
31  hcw.StartAction(m_Action, m_ActionType);
32 
33  if (hcw.GetRunningAction() == m_Action && hcw.GetRunningActionType() == m_ActionType)
34  {
35  if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("HCW: " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " playing A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType) + " fini=" + hcw.IsActionFinished());
36  }
37  else
38  Error("HCW: NOT playing A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType) + " fini=" + hcw.IsActionFinished());
39  }
40  }
41  else
42  if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("---: remote playing A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType));
43  }
44  else
45  {
46  if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("---: warning, no player wants to play A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType));
47  }
48  }
49  override void OnExit (HandEventBase e)
50  {
51  super.OnExit(e);
52  }
53 
54  override bool IsIdle () { return false; }
55 };
56 
57 
58 
IsIdle
override bool IsIdle()
Definition: weaponstablestate.c:91
HandStateBase
represent hand state base
Definition: handanimatedforceswapping.c:3
Error
void Error(string err)
Messagebox with error message.
Definition: endebug.c:90
LogManager
Definition: debug.c:734
WeaponActionTypeToString
string WeaponActionTypeToString(int A, int AT)
Definition: human.c:936
HandEventBase
Abstracted event, not to be used, only inherited.
Definition: hand_events.c:194
WeaponActions
WeaponActions
actions
Definition: human.c:808
HandStartAction
simple class starting animation action specified by m_action and m_actionType
Definition: handanimatedforceswapping.c:55
hndDebugPrint
void hndDebugPrint(string s)
Definition: handfsm.c:1
Object
Definition: objecttyped.c:1
HumanCommandWeapons
Definition: human.c:986
m_Action
enum ActionInputType m_Action