Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | ActionInput |
class | ContinuousInteractActionInput |
class | InteractActionInput |
class | NoIndicationActionInputBase |
class | DefaultActionInput |
class | DropActionInput |
class | CarHornShortActionInput |
class | ToggleLightsActionInput |
class | ToggleNVGActionInput |
class | ContinuousWeaponManipulationActionInput |
class | WeaponManipulationActionInput |
class | ExternalControlledActionInput |
class | InventoryOnlyActionInput |
class | QuickaBarActionInput |
Enumerations | |
enum | ActionInputType { AIT_CONTINUOUS, AIT_SINGLE, AIT_DOUBLECLICK, AIT_HOLDSINGLE, AIT_CLICKCONTINUOUS, AIT_NOINPUTCONTROL, AIT_INVENTORYINPUT } |
Functions | |
void | StandardActionInput (PlayerBase player) |
override void | ForceAction (ActionBase action, ActionTarget target, ItemBase item) |
void | _GetSelectedActions (Object action_source_object, out array< ActionBase > select_actions_all, out bool has_any_action_target) |
override void | UpdatePossibleActions (PlayerBase player, ActionTarget target, ItemBase item, int action_condition_mask) |
override array< ActionBase > | GetPossibleActions () |
override int | GetPossibleActionsCount () |
override bool | HasTarget () |
override int | GetPossibleActionIndex () |
override ActionBase | GetAction () |
override void | ActionsSelectReset () |
override void | SelectNextAction () |
override void | SelectPrevAction () |
void | ContinuousDefaultActionInput (PlayerBase player) |
override ActionBase | GetPossibleAction () |
CarHornShortActionInput ContinuousDefaultActionInput | CarHornLongActionInput (PlayerBase player) |
void | CarHornShortActionInput (PlayerBase player) |
enum ActionInputType |
Enumerator | |
---|---|
AIT_CONTINUOUS | |
AIT_SINGLE | |
AIT_DOUBLECLICK | |
AIT_HOLDSINGLE | |
AIT_CLICKCONTINUOUS | |
AIT_NOINPUTCONTROL | |
AIT_INVENTORYINPUT |
Definition at line 1 of file actioninput.c.
void _GetSelectedActions | ( | Object | action_source_object, |
out array< ActionBase > | select_actions_all, | ||
out bool | has_any_action_target | ||
) |
Definition at line 308 of file actioninput.c.
override void ActionsSelectReset | ( | ) |
Definition at line 489 of file actioninput.c.
CarHornShortActionInput ContinuousDefaultActionInput CarHornLongActionInput | ( | PlayerBase | player | ) |
Definition at line 735 of file actioninput.c.
void CarHornLongActionInput::CarHornShortActionInput | ( | PlayerBase | player | ) |
Definition at line 626 of file actioninput.c.
void ContinuousDefaultActionInput | ( | PlayerBase | player | ) |
Definition at line 606 of file actioninput.c.
override void ForceAction | ( | ActionBase | action, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
Definition at line 301 of file actioninput.c.
override ActionBase GetAction | ( | ) |
Definition at line 482 of file actioninput.c.
override ActionBase GetPossibleAction | ( | ) |
Definition at line 618 of file actioninput.c.
override int GetPossibleActionIndex | ( | ) |
Definition at line 477 of file actioninput.c.
override array<ActionBase> GetPossibleActions | ( | ) |
Definition at line 462 of file actioninput.c.
override int GetPossibleActionsCount | ( | ) |
Definition at line 467 of file actioninput.c.
override bool HasTarget | ( | ) |
Definition at line 472 of file actioninput.c.
override void SelectNextAction | ( | ) |
Definition at line 495 of file actioninput.c.
override void SelectPrevAction | ( | ) |
Definition at line 507 of file actioninput.c.
void StandardActionInput | ( | PlayerBase | player | ) |
Definition at line 295 of file actioninput.c.
override void UpdatePossibleActions | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
int | action_condition_mask | ||
) |
Definition at line 352 of file actioninput.c.
ToggleLightsActionInput CarHornLongActionInput |
enum ActionInputType m_Action |
ItemBase m_Item |
Definition at line 16 of file actioninput.c.
NoIndicationActionInputBase m_SelectAction |
ActionInput m_SelectActions |
int m_selectedActionIndex |
Definition at line 293 of file actioninput.c.
ref ActionTarget m_Target |
Definition at line 15 of file actioninput.c.
ref ActionTarget targetNew |
Definition at line 624 of file actioninput.c.