Dayz Build 1.29.163047, Scripts Rev. 123548
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HandStartAction Class Reference

simple class starting animation action specified by m_action and m_actionType More...

Private Member Functions

void HandForceSwapingAnimated_Show (Man player=null, HandStateBase parent=null, WeaponActions action=WeaponActions.NONE, int actionType=-1)
void HandStartHidingAnimated (Man player=null, HandStateBase parent=null, WeaponActions action=WeaponActions.NONE, int actionType=-1)
void HandTakingAnimated_Show (Man player=null, HandStateBase parent=null, WeaponActions action=WeaponActions.NONE, int actionType=-1)
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override bool IsWaitingForActionFinish ()
override void OnAbort (HandEventBase e)
override void OnAbort (HandEventBase e)
override void OnAbort (HandEventBase e)
override void OnAbort (HandEventBase e)
override void OnEntry (HandEventBase e)
override void OnEntry (HandEventBase e)
override void OnEntry (HandEventBase e)
override void OnEntry (HandEventBase e)
override void OnExit (HandEventBase e)
override void OnExit (HandEventBase e)
override void OnExit (HandEventBase e)
override void OnExit (HandEventBase e)

Private Attributes

ref InventoryLocation m_Dst
ref InventoryLocation m_Dst1 = null
ref InventoryLocation m_Dst2 = null
ref InventoryLocation m_Src
ref InventoryLocation m_Src1 = null
ref InventoryLocation m_Src2 = null

Detailed Description

simple class starting animation action specified by m_action and m_actionType

Definition at line 76 of file handanimatedforceswapping.c.

Member Function Documentation

◆ HandForceSwapingAnimated_Show()

void HandForceSwapingAnimated_Show ( Man player = null,
HandStateBase parent = null,
WeaponActions action = WeaponActions.NONE,
int actionType = -1 )
inlineprivate

Definition at line 83 of file handanimatedforceswapping.c.

◆ HandStartHidingAnimated()

void HandStartHidingAnimated ( Man player = null,
HandStateBase parent = null,
WeaponActions action = WeaponActions.NONE,
int actionType = -1 )
inlineprivate

Definition at line 3 of file handanimatedmovingtoatt.c.

◆ HandTakingAnimated_Show()

void HandTakingAnimated_Show ( Man player = null,
HandStateBase parent = null,
WeaponActions action = WeaponActions.NONE,
int actionType = -1 )
inlineprivate

Definition at line 9 of file handanimatedtakingfromatt.c.

References m_Dst, and m_Src.

◆ IsWaitingForActionFinish() [1/4]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 143 of file handanimatedforceswapping.c.

◆ IsWaitingForActionFinish() [2/4]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 87 of file handanimatedmovingtoatt.c.

◆ IsWaitingForActionFinish() [3/4]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 21 of file handanimatedmovingtoatt.c.

◆ IsWaitingForActionFinish() [4/4]

override bool IsWaitingForActionFinish ( )
inlineprivate

Definition at line 81 of file handanimatedtakingfromatt.c.

◆ OnAbort() [1/4]

override void OnAbort ( HandEventBase e)
inlineprivate

Definition at line 125 of file handanimatedforceswapping.c.

References m_Dst1, m_Dst2, m_Src1, and m_Src2.

◆ OnAbort() [2/4]

override void OnAbort ( HandEventBase e)
inlineprivate

Definition at line 75 of file handanimatedmovingtoatt.c.

References m_Dst.

◆ OnAbort() [3/4]

override void OnAbort ( HandEventBase e)
inlineprivate

Definition at line 11 of file handanimatedmovingtoatt.c.

◆ OnAbort() [4/4]

override void OnAbort ( HandEventBase e)
inlineprivate

Definition at line 67 of file handanimatedtakingfromatt.c.

References m_Dst, and m_Src.

◆ OnEntry() [1/4]

override void OnEntry ( HandEventBase e)
inlineprivate

◆ OnEntry() [2/4]

override void OnEntry ( HandEventBase e)
inlineprivate

◆ OnEntry() [3/4]

override void OnEntry ( HandEventBase e)
inlineprivate

Definition at line 6 of file handanimatedmovingtoatt.c.

◆ OnEntry() [4/4]

◆ OnExit() [1/4]

override void OnExit ( HandEventBase e)
inlineprivate

Definition at line 134 of file handanimatedforceswapping.c.

References m_Dst1, m_Dst2, m_Src1, and m_Src2.

◆ OnExit() [2/4]

override void OnExit ( HandEventBase e)
inlineprivate

Definition at line 81 of file handanimatedmovingtoatt.c.

References m_Dst.

◆ OnExit() [3/4]

override void OnExit ( HandEventBase e)
inlineprivate

Definition at line 16 of file handanimatedmovingtoatt.c.

◆ OnExit() [4/4]

override void OnExit ( HandEventBase e)
inlineprivate

Definition at line 74 of file handanimatedtakingfromatt.c.

References m_Dst, and m_Src.

Field Documentation

◆ m_Dst

ref InventoryLocation m_Dst
private

Definition at line 28 of file handanimatedmovingtoatt.c.

Referenced by HandTakingAnimated_Show(), OnAbort(), OnEntry(), and OnExit().

◆ m_Dst1

ref InventoryLocation m_Dst1 = null
private

Definition at line 80 of file handanimatedforceswapping.c.

Referenced by OnAbort(), OnEntry(), and OnExit().

◆ m_Dst2

ref InventoryLocation m_Dst2 = null
private

Definition at line 81 of file handanimatedforceswapping.c.

Referenced by OnAbort(), OnEntry(), and OnExit().

◆ m_Src

ref InventoryLocation m_Src
private

Definition at line 6 of file handanimatedtakingfromatt.c.

Referenced by HandTakingAnimated_Show(), OnAbort(), OnEntry(), and OnExit().

◆ m_Src1

ref InventoryLocation m_Src1 = null
private

Definition at line 78 of file handanimatedforceswapping.c.

Referenced by OnAbort(), OnEntry(), and OnExit().

◆ m_Src2

ref InventoryLocation m_Src2 = null
private

Definition at line 79 of file handanimatedforceswapping.c.

Referenced by OnAbort(), OnEntry(), and OnExit().


The documentation for this class was generated from the following files: