Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionRepairPart Class Reference
Inheritance diagram for ActionRepairPart:
ActionDismantlePart

Protected Member Functions

override ActionData CreateActionData ()
override string GetAdminLogMessage (ActionData action_data)
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
bool RepairCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check)
override void SetBuildingAnimation (ItemBase item)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Private Member Functions

void ActionRepairPart ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override void CreateConditionComponents ()
override string GetText ()
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer (ActionData action_data)
Private Member Functions inherited from ActionDismantlePart
bool DismantleCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check)
override string GetAdminLogMessage (ActionData action_data)
void SetBuildingAnimation (ItemBase item)

Detailed Description

Definition at line 39 of file actionrepairpart.c.

Constructor & Destructor Documentation

◆ ActionRepairPart()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 81 of file actionrepairpart.c.

References ActionTarget, and RepairCondition().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 90 of file actionrepairpart.c.

References ActionData, and RepairCondition().

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprotected

Definition at line 135 of file actionrepairpart.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData action_data)
inlineprotected

Definition at line 235 of file actionrepairpart.c.

References ActionData.

◆ GetText()

override string GetText ( )
inlineprivate

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprotected

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprotected

◆ RepairCondition()

◆ SetBuildingAnimation()

override void SetBuildingAnimation ( ItemBase item)
inlineprotected

Definition at line 116 of file actionrepairpart.c.

References AnimatedActionBase::m_CommandUID.

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprotected

The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/continuous/actionrepairpart.c