Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionDismantlePart Class Reference
Inheritance diagram for ActionDismantlePart:
ActionContinuousBase ActionRepairPart

Protected Member Functions

bool DismantleCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check)
override string GetAdminLogMessage (ActionData action_data)
void SetBuildingAnimation (ItemBase item)

Private Member Functions

void ActionDismantlePart ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override bool CanBeUsedInFreelook ()
override bool CanBeUsedLeaning ()
override void CreateConditionComponents ()
override string GetText ()
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer (ActionData action_data)
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 26 of file actiondismantlepart.c.

Constructor & Destructor Documentation

◆ ActionDismantlePart()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 78 of file actiondismantlepart.c.

References ActionTarget, and DismantleCondition().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 90 of file actiondismantlepart.c.

References ActionData, and DismantleCondition().

◆ CanBeUsedInFreelook()

override bool CanBeUsedInFreelook ( )
inlineprivate

Definition at line 73 of file actiondismantlepart.c.

◆ CanBeUsedLeaning()

override bool CanBeUsedLeaning ( )
inlineprivate

Definition at line 68 of file actiondismantlepart.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ DismantleCondition()

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData action_data)
inlineprotected

◆ GetText()

override string GetText ( )
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

◆ SetBuildingAnimation()

void SetBuildingAnimation ( ItemBase item)
inlineprotected

Definition at line 125 of file actiondismantlepart.c.

References AnimatedActionBase::m_CommandUID.

Referenced by SetupAction().

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )
inlineprivate

Definition at line 113 of file actiondismantlepart.c.

References ActionData, ActionTarget, and SetBuildingAnimation().


The documentation for this class was generated from the following file: