Dayz Explorer
1.24.157551 (v105080)
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bot_timedwait.c
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2
class
BotEventWaitTimeout
:
BotEventBase
{ };
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4
class
BotTimedWait
extends
BotStateBase
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{
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protected
float
m_dtAccumulator
= 0.0;
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protected
float
m_Timeout = 3.0;
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protected
bool
m_Periodic =
true
;
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void
BotTimedWait (
Bot
bot = NULL,
BotStateBase
parent = NULL,
float
timeout = 3.0)
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{
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m_Timeout = timeout;
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}
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override
void
OnEntry
(
BotEventBase
e)
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{
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m_dtAccumulator
= 0.0;
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super.OnEntry(e);
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}
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override
void
OnExit
(
BotEventBase
e)
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{
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m_dtAccumulator
= 0.0;
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super.OnExit(e);
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}
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override
void
OnUpdate
(
float
dt)
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{
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super.OnUpdate(dt);
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m_dtAccumulator
+= dt;
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float
rescanTime = m_Timeout;
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if
(
m_dtAccumulator
>= rescanTime)
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{
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OnTimeout
();
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if
(m_Periodic)
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m_dtAccumulator
= 0.0;
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else
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m_dtAccumulator
= -1.0;
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}
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}
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void
OnTimeout
()
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{
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botDebugSpam
(
"[bot] + "
+
m_Owner
+
" BotTimedWait::OnTimeout"
);
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m_Bot.ProcessEvent(
new
BotEventWaitTimeout
(
m_Owner
));
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}
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};
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OnExit
override void OnExit(HandEventBase e)
Definition:
hand_states.c:28
Bot
Definition:
bot.c:18
BotStateBase
represent weapon state base
Definition:
bot_hunt.c:15
m_dtAccumulator
class WeaponFireWithEject extends WeaponFire m_dtAccumulator
botDebugSpam
void botDebugSpam(string s)
Definition:
bot.c:191
BotEventBase
represents event that triggers transition from state to state
Definition:
botevents.c:4
BotEventWaitTimeout
Definition:
bot_timedwait.c:2
OnUpdate
proto native void OnUpdate()
Definition:
tools.c:349
m_Owner
enum ProcessDirectDamageFlags m_Owner
OnTimeout
override void OnTimeout()
Definition:
bot_testspamuseractions.c:132
OnEntry
HandStateEquipped OnEntry
Definition:
weaponchambering.c:208
DAYZ
scripts_v1.24.157551
scripts
world
systems
bot
bot_timedwait.c
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