Dayz Build 1.29.163047, Scripts Rev. 123548
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actionopendoors.c File Reference

Go to the source code of this file.

Data Structures

class  ActionOpenDoors

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
void ActionOpenDoors ()
ActionOpenDoors ActionInteractBase CheckIfDoorIsLocked ()
override void CreateConditionComponents ()
bool CreatesNoise ()
override bool IsLockTargetOnUse ()
override void OnEndServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Variables

ref NoiseParams m_NoisePar

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
protected

Definition at line 119 of file actionopendoors.c.

◆ ActionOpenDoors()

void ActionOpenDoors ( )

Definition at line 96 of file actionopendoors.c.

◆ CheckIfDoorIsLocked()

bool CheckIfDoorIsLocked ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 103 of file actionopendoors.c.

◆ CreatesNoise()

bool CreatesNoise ( )
protected

Definition at line 114 of file actionopendoors.c.

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )
protected

Definition at line 176 of file actionopendoors.c.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
protected

Definition at line 162 of file actionopendoors.c.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
protected

Definition at line 144 of file actionopendoors.c.

Variable Documentation

◆ m_NoisePar

ref NoiseParams m_NoisePar