Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | ActionOpenDoors |
Functions | |
ActionOpenDoors ActionInteractBase | CheckIfDoorIsLocked () |
void | ActionOpenDoors () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Variables | |
ref NoiseParams | m_NoisePar |
override bool CheckIfDoorIsLocked::ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
Definition at line 22 of file actionopendoors.c.
void CheckIfDoorIsLocked::ActionOpenDoors | ( | ) |
Definition at line 4 of file actionopendoors.c.
protected bool CheckIfDoorIsLocked | ( | ) |
Definition at line 79 of file actionopendoors.c.
override void CheckIfDoorIsLocked::CreateConditionComponents | ( | ) |
Definition at line 11 of file actionopendoors.c.
override void CheckIfDoorIsLocked::OnEndServer | ( | ActionData | action_data | ) |
Original action didn't add any noise to the NoiseSystem
Definition at line 63 of file actionopendoors.c.
override void CheckIfDoorIsLocked::OnStartServer | ( | ActionData | action_data | ) |
Definition at line 47 of file actionopendoors.c.
ref NoiseParams m_NoisePar |
Definition at line 2 of file actionopendoors.c.