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    Dayz Explorer
    1.24.157551 (v105080)
    
   Dayz Code Explorer by Zeroy 
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Go to the source code of this file.
Data Structures | |
| class | ActionOpenDoors | 
Functions | |
| ActionOpenDoors ActionInteractBase | CheckIfDoorIsLocked () | 
| void | ActionOpenDoors () | 
| override void | CreateConditionComponents () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnStartServer (ActionData action_data) | 
| override void | OnEndServer (ActionData action_data) | 
Variables | |
| ref NoiseParams | m_NoisePar | 
| override bool CheckIfDoorIsLocked::ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
Definition at line 22 of file actionopendoors.c.
| void CheckIfDoorIsLocked::ActionOpenDoors | ( | ) | 
Definition at line 4 of file actionopendoors.c.
| protected bool CheckIfDoorIsLocked | ( | ) | 
Definition at line 79 of file actionopendoors.c.
| override void CheckIfDoorIsLocked::CreateConditionComponents | ( | ) | 
Definition at line 11 of file actionopendoors.c.
| override void CheckIfDoorIsLocked::OnEndServer | ( | ActionData | action_data | ) | 
Original action didn't add any noise to the NoiseSystem
Definition at line 63 of file actionopendoors.c.
| override void CheckIfDoorIsLocked::OnStartServer | ( | ActionData | action_data | ) | 
Definition at line 47 of file actionopendoors.c.
| ref NoiseParams m_NoisePar | 
Definition at line 2 of file actionopendoors.c.