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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionOpenDoors |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| void | ActionOpenDoors () |
| ActionOpenDoors ActionInteractBase | CheckIfDoorIsLocked () |
| override void | CreateConditionComponents () |
| bool | CreatesNoise () |
| override bool | IsLockTargetOnUse () |
| override void | OnEndServer (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
Variables | |
| ref NoiseParams | m_NoisePar |
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protected |
Definition at line 119 of file actionopendoors.c.
| void ActionOpenDoors | ( | ) |
Definition at line 96 of file actionopendoors.c.
| bool CheckIfDoorIsLocked | ( | ) |
Definition at line 1 of file actionopendoors.c.
References ActionInteractBase::ActionInteractBase(), and ActionOpenDoors::ActionOpenDoors().
| override void CreateConditionComponents | ( | ) |
Definition at line 103 of file actionopendoors.c.
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protected |
Definition at line 114 of file actionopendoors.c.
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protected |
Definition at line 176 of file actionopendoors.c.
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protected |
Definition at line 162 of file actionopendoors.c.
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Definition at line 144 of file actionopendoors.c.
| ref NoiseParams m_NoisePar |
Definition at line 94 of file actionopendoors.c.
Referenced by Heating(), OnWork(), OnWorkStart(), ItemBase::PlayCatchNoise(), and StartHeating().