Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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NoiseSystem Class Reference

Private Member Functions

void NoiseSystem ()
void ~NoiseSystem ()
proto void AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto void AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto void AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0)
 Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.

Detailed Description

Definition at line 1 of file noise.c.

Constructor & Destructor Documentation

◆ NoiseSystem()

void NoiseSystem ( )
inlineprivate

Definition at line 3 of file noise.c.

Referenced by NoiseParams().

◆ ~NoiseSystem()

void ~NoiseSystem ( )
inlineprivate

Definition at line 4 of file noise.c.

Member Function Documentation

◆ AddNoise()

proto void AddNoise ( EntityAI source_entity,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

References NoiseParams().

◆ AddNoisePos()

proto void AddNoisePos ( EntityAI source_entity,
vector pos,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

◆ AddNoiseTarget()

proto void AddNoiseTarget ( vector pos,
float lifetime,
NoiseParams noise_params,
float external_strength_multiplier = 1.0 )
private

Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.

References NoiseParams().

Referenced by CGame::ExplosionEffectsEx(), CGame::FirearmEffects(), and GenerateAINoiseAtPosition().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/noise.c