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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | NoiseSystem |
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| void | ~NoiseSystem () |
| proto void | AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
| proto void | AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
| proto void | AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0) |
| Will make a noise at that position which the AI will "see" for the duration of 'lifetime'. | |
| proto native void | Load (string noise_name) |
| proto native void | LoadFromPath (string noise_path) |
| class NoiseSystem | NoiseParams () |
| void | NoiseSystem () |
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Referenced by DayZPlayer::CommandHandler(), DayZPlayer::OnStepEvent(), and DayZPlayer::ProcessWeaponEvent().
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Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
| proto native void Load | ( | string | noise_name | ) |
| proto native void LoadFromPath | ( | string | noise_path | ) |
| class NoiseSystem NoiseParams | ( | ) |
Definition at line 1 of file noise.c.
References NoiseSystem::NoiseSystem().
Referenced by DayZPlayer::AddNoise(), NoiseSystem::AddNoise(), NoiseSystem::AddNoisePos(), NoiseSystem::AddNoiseTarget(), DayZPlayer::CommandHandler(), DayZPlayerType(), Car::EEInit(), GenerateAINoiseAtPosition(), GetNoiseParam(), DayZPlayerTypeVoiceSoundLookupTable::GetNoiseParams(), GetNoiseParams(), GetNoiseParamsCrouch(), GetNoiseParamsLandHeavy(), GetNoiseParamsLandLight(), GetNoiseParamsProne(), GetNoiseParamsShout(), GetNoiseParamsStand(), GetNoiseParamsTalk(), GetNoiseParamsWhisper(), AlarmClock_ColorBase::Init(), KitchenTimer::Init(), FlareSimulation::OnActivation(), ActionCloseDoors::OnEndServer(), ActionCloseFence::OnEndServer(), ActionOpenDoors::OnEndServer(), ActionOpenFence::OnEndServer(), DayZPlayer::OnStepEvent(), OnWorkStart(), ItemBase::PlayCatchNoise(), SetNoiseParam(), and StartHeating().