Dayz Build 1.29.163047, Scripts Rev. 123548
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noise.c File Reference

Go to the source code of this file.

Data Structures

class  NoiseSystem

Functions

void ~NoiseSystem ()
proto void AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto void AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto void AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0)
 Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
proto native void Load (string noise_name)
proto native void LoadFromPath (string noise_path)
class NoiseSystem NoiseParams ()
void NoiseSystem ()

Function Documentation

◆ ~NoiseSystem()

void ~NoiseSystem ( )
private

Definition at line 17 of file noise.c.

◆ AddNoise()

proto void AddNoise ( EntityAI source_entity,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

◆ AddNoisePos()

proto void AddNoisePos ( EntityAI source_entity,
vector pos,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

◆ AddNoiseTarget()

proto void AddNoiseTarget ( vector pos,
float lifetime,
NoiseParams noise_params,
float external_strength_multiplier = 1.0 )
private

Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.

◆ Load()

proto native void Load ( string noise_name)

◆ LoadFromPath()

proto native void LoadFromPath ( string noise_path)

◆ NoiseParams()

◆ NoiseSystem()

void NoiseSystem ( )
private

Definition at line 16 of file noise.c.