Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | NoiseSystem |
Functions | |
class NoiseSystem | NoiseParams () |
private void | NoiseSystem () |
private void | ~NoiseSystem () |
proto void | AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0) |
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'. More... | |
proto native void | Load (string noise_name) |
proto native void | LoadFromPath (string noise_path) |
proto void NoiseParams::AddNoise | ( | EntityAI | source_entity, |
NoiseParams | noise_params, | ||
float | external_strenght_multiplier = 1.0 |
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proto void NoiseParams::AddNoisePos | ( | EntityAI | source_entity, |
vector | pos, | ||
NoiseParams | noise_params, | ||
float | external_strenght_multiplier = 1.0 |
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) |
proto void NoiseParams::AddNoiseTarget | ( | vector | pos, |
float | lifetime, | ||
NoiseParams | noise_params, | ||
float | external_strength_multiplier = 1.0 |
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) |
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
proto native void Load | ( | string | noise_name | ) |
proto native void LoadFromPath | ( | string | noise_path | ) |
class NoiseSystem NoiseParams | ( | ) |