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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | NoiseSystem |
Functions | |
| class NoiseSystem | NoiseParams () |
| private void | NoiseSystem () |
| private void | ~NoiseSystem () |
| proto void | AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
| proto void | AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
| proto void | AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0) |
| Will make a noise at that position which the AI will "see" for the duration of 'lifetime'. More... | |
| proto native void | Load (string noise_name) |
| proto native void | LoadFromPath (string noise_path) |
| proto void NoiseParams::AddNoise | ( | EntityAI | source_entity, |
| NoiseParams | noise_params, | ||
| float | external_strenght_multiplier = 1.0 |
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| ) |
| proto void NoiseParams::AddNoisePos | ( | EntityAI | source_entity, |
| vector | pos, | ||
| NoiseParams | noise_params, | ||
| float | external_strenght_multiplier = 1.0 |
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| ) |
| proto void NoiseParams::AddNoiseTarget | ( | vector | pos, |
| float | lifetime, | ||
| NoiseParams | noise_params, | ||
| float | external_strength_multiplier = 1.0 |
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| ) |
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
| proto native void Load | ( | string | noise_name | ) |
| proto native void LoadFromPath | ( | string | noise_path | ) |
| class NoiseSystem NoiseParams | ( | ) |