4 protected int m_MineDisarmRate = 60;
13 return m_MineDisarmRate;
18 super.OnRPC(sender, rpc_type,ctx);
22 case PlantType.TREE_HARD:
23 SoundHardTreeFallingPlay();
26 case PlantType.TREE_SOFT:
27 SoundSoftTreeFallingPlay();
30 case PlantType.BUSH_HARD:
31 SoundHardBushFallingPlay();
34 case PlantType.BUSH_SOFT:
35 SoundSoftBushFallingPlay();