Dayz Build 1.29.163047, Scripts Rev. 123548
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ToolBase Class Reference
Inheritance diagram for ToolBase:
Lockpick ShippingContainerKeys_ColorBase ShippingContainerKeys_Blue ShippingContainerKeys_Orange ShippingContainerKeys_Red ShippingContainerKeys_Yellow

Private Member Functions

override bool CanPutAsAttachment (EntityAI parent)
override bool CanPutAsAttachment (EntityAI parent)
void Cleaver ()
void CombatKnife ()
void FirefighterAxe ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override array< intGetValidFinishers ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
override bool IsMeleeFinisher ()
void Machete ()
void Machete ()
void Machete ()
override void OnWasAttached (EntityAI parent, int slot_id)
override void OnWasAttached (EntityAI parent, int slot_id)
override void OnWasDetached (EntityAI parent, int slot_id)
override void OnWasDetached (EntityAI parent, int slot_id)
void Pliers ()
void Screwdriver ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
void Sickle ()
void Sword ()

Detailed Description

Definition at line 1 of file boneknife.c.

Member Function Documentation

◆ CanPutAsAttachment() [1/2]

override bool CanPutAsAttachment ( EntityAI parent)
inlineprivate

Definition at line 13 of file ak_bayonet.c.

References InventorySlots::GetSlotIdFromString().

◆ CanPutAsAttachment() [2/2]

override bool CanPutAsAttachment ( EntityAI parent)
inlineprivate

Definition at line 13 of file m9a1_bayonet.c.

References InventorySlots::GetSlotIdFromString().

◆ Cleaver()

void Cleaver ( )
inlineprivate

Definition at line 3 of file cleaver.c.

◆ CombatKnife()

void CombatKnife ( )
inlineprivate

Definition at line 3 of file combatknife.c.

◆ FirefighterAxe()

void FirefighterAxe ( )
inlineprivate

Definition at line 3 of file firefighteraxe.c.

◆ GetValidFinishers() [1/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file boneknife.c.

◆ GetValidFinishers() [2/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 12 of file cleaver.c.

◆ GetValidFinishers() [3/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 12 of file combatknife.c.

◆ GetValidFinishers() [4/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 12 of file crudemachete.c.

◆ GetValidFinishers() [5/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file fangeknife.c.

◆ GetValidFinishers() [6/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file huntingknife.c.

◆ GetValidFinishers() [7/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file ak_bayonet.c.

◆ GetValidFinishers() [8/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file m9a1_bayonet.c.

◆ GetValidFinishers() [9/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file kitchenknife.c.

◆ GetValidFinishers() [10/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file kukriknife.c.

◆ GetValidFinishers() [11/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 12 of file machete.c.

◆ GetValidFinishers() [12/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 12 of file orientalmachete.c.

◆ GetValidFinishers() [13/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 13 of file screwdriver.c.

◆ GetValidFinishers() [14/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 12 of file sickle.c.

◆ GetValidFinishers() [15/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file steakknife.c.

◆ GetValidFinishers() [16/16]

override array< int > GetValidFinishers ( )
inlineprivate

Definition at line 8 of file stoneknife.c.

◆ IsMeleeFinisher() [1/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file boneknife.c.

◆ IsMeleeFinisher() [2/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 7 of file cleaver.c.

◆ IsMeleeFinisher() [3/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 7 of file combatknife.c.

◆ IsMeleeFinisher() [4/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 7 of file crudemachete.c.

◆ IsMeleeFinisher() [5/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file fangeknife.c.

◆ IsMeleeFinisher() [6/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file huntingknife.c.

◆ IsMeleeFinisher() [7/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file ak_bayonet.c.

◆ IsMeleeFinisher() [8/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file m9a1_bayonet.c.

◆ IsMeleeFinisher() [9/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file kitchenknife.c.

◆ IsMeleeFinisher() [10/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file kukriknife.c.

◆ IsMeleeFinisher() [11/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 7 of file machete.c.

◆ IsMeleeFinisher() [12/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 7 of file orientalmachete.c.

◆ IsMeleeFinisher() [13/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 8 of file screwdriver.c.

◆ IsMeleeFinisher() [14/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 7 of file sickle.c.

◆ IsMeleeFinisher() [15/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file steakknife.c.

◆ IsMeleeFinisher() [16/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 3 of file stoneknife.c.

◆ IsMeleeFinisher() [17/17]

override bool IsMeleeFinisher ( )
inlineprivate

Definition at line 7 of file sword.c.

◆ Machete() [1/3]

void Machete ( )
inlineprivate

Definition at line 3 of file crudemachete.c.

◆ Machete() [2/3]

void Machete ( )
inlineprivate

Definition at line 3 of file machete.c.

◆ Machete() [3/3]

void Machete ( )
inlineprivate

Definition at line 3 of file orientalmachete.c.

◆ OnWasAttached() [1/2]

override void OnWasAttached ( EntityAI parent,
int slot_id )
inlineprivate

Definition at line 28 of file ak_bayonet.c.

◆ OnWasAttached() [2/2]

override void OnWasAttached ( EntityAI parent,
int slot_id )
inlineprivate

Definition at line 28 of file m9a1_bayonet.c.

◆ OnWasDetached() [1/2]

override void OnWasDetached ( EntityAI parent,
int slot_id )
inlineprivate

Definition at line 38 of file ak_bayonet.c.

◆ OnWasDetached() [2/2]

override void OnWasDetached ( EntityAI parent,
int slot_id )
inlineprivate

Definition at line 38 of file m9a1_bayonet.c.

◆ Pliers()

void Pliers ( )
inlineprivate

Definition at line 3 of file pliers.c.

◆ Screwdriver()

void Screwdriver ( )
inlineprivate

Definition at line 3 of file screwdriver.c.

◆ SetActions() [1/22]

override void SetActions ( )
inlineprivate

Definition at line 13 of file boneknife.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [2/22]

override void SetActions ( )
inlineprivate

Definition at line 17 of file cleaver.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [3/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [4/22]

override void SetActions ( )
inlineprivate

Definition at line 17 of file crudemachete.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [5/22]

override void SetActions ( )
inlineprivate

Definition at line 13 of file fangeknife.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [6/22]

override void SetActions ( )
inlineprivate

Definition at line 7 of file firefighteraxe.c.

References ActionMineTree(), ActionSkinning(), and AddAction().

◆ SetActions() [7/22]

override void SetActions ( )
inlineprivate

Definition at line 3 of file hacksaw.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [8/22]

override void SetActions ( )
inlineprivate

Definition at line 3 of file hatchet.c.

References ActionMineTree(), ActionSkinning(), and AddAction().

◆ SetActions() [9/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [10/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [11/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [12/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [13/22]

override void SetActions ( )
inlineprivate

Definition at line 13 of file kukriknife.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [14/22]

override void SetActions ( )
inlineprivate

Definition at line 17 of file machete.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [15/22]

override void SetActions ( )
inlineprivate

Definition at line 17 of file orientalmachete.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [16/22]

override void SetActions ( )
inlineprivate

Definition at line 8 of file pliers.c.

References ActionDisarmExplosive(), and AddAction().

◆ SetActions() [17/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [18/22]

override void SetActions ( )
inlineprivate

Definition at line 17 of file sickle.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [19/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [20/22]

override void SetActions ( )
inlineprivate

Definition at line 13 of file stoneknife.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [21/22]

override void SetActions ( )
inlineprivate

Definition at line 12 of file sword.c.

References ActionSkinning(), and AddAction().

◆ SetActions() [22/22]

override void SetActions ( )
inlineprivate

Definition at line 3 of file woodaxe.c.

References ActionMineTree(), ActionSkinning(), and AddAction().

◆ Sickle()

void Sickle ( )
inlineprivate

Definition at line 3 of file sickle.c.

◆ Sword()

void Sword ( )
inlineprivate

Definition at line 3 of file sword.c.


The documentation for this class was generated from the following files:
  • F:/Games/Dayz/scripts/4_world/entities/itembase/boneknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/cleaver.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/combatknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/crudemachete.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/fangeknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/firefighteraxe.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/hacksaw.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/hatchet.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/huntingknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/inventory_base/ak_bayonet.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/inventory_base/m9a1_bayonet.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/kitchenknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/kukriknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/machete.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/orientalmachete.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/pliers.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/screwdriver.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/sickle.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/steakknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/stoneknife.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/sword.c
  • F:/Games/Dayz/scripts/4_world/entities/itembase/woodaxe.c