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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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16 override void InitStateMachine ()
39 SelectionBulletHide();
void WeaponStableState(Weapon_Base w=NULL, WeaponStateBase parent=NULL, int anim_state=-1)
base for rifles @NOTE name copies config base class
charging of weapon without ammo to be chambered
enum FSMTransition WeaponTransition
pair ( action, actionType )
signalize mechanism manipulation
represent weapon state base
weapon finite state machine
@ DEFAULT
default weapon state, closed and discharged
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in)