Dayz Build 1.29.163047, Scripts Rev. 123548
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rdg2smokegrenade_colorbase.c
Go to the documentation of this file.
2{
3 const string SOUND_SMOKE_START = "SmokegGrenades_RDG2_start_loop_SoundSet";
4 const string SOUND_SMOKE_LOOP = "SmokegGrenades_RDG2_active_loop_SoundSet";
5 const string SOUND_SMOKE_END = "SmokegGrenades_RDG2_end_loop_SoundSet";
6
16
18};
19
static const int GRENADE_RDG2_BLACK_LOOP
static const int GRENADE_RDG2_WHITE_START
static const int GRENADE_RDG2_WHITE_END
static const int GRENADE_RDG2_WHITE_LOOP
static const int GRENADE_RDG2_BLACK_START
RDG2.
static const int GRENADE_RDG2_BLACK_END
void SetParticlePosition(vector local_pos)
set position for smoke particle - needs to be in Local Space
void SetAmmoType(string pAmmoType)
const string SOUND_SMOKE_START
const string SOUND_SMOKE_END
const string SOUND_SMOKE_LOOP
class RDG2SmokeGrenade_Black extends RDG2SmokeGrenade_ColorBase RDG2SmokeGrenade_White()
void SetSoundSmokeEnd(string sound)
void SetParticleSmokeLoop(int particle)
void SetSoundSmokeStart(string sound)
void SetParticleSmokeEnd(int particle)
void SetSoundSmokeLoop(string sound)
void SetParticleSmokeStart(int particle)