Dayz Build 1.29.163047, Scripts Rev. 123548
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ppessao.c
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1
3{
4 static const int POSTPROCESS_OPTION_VALUE_LOW = 0;
5 static const int POSTPROCESS_OPTION_VALUE_MEDIUM = 1;
6 static const int POSTPROCESS_OPTION_VALUE_HIGH = 2;
7 static const int POSTPROCESS_OPTION_VALUE_HIGHEST = 3;
8
9 static const int PARAM_NUMPASSES = 0;
10 static const int PARAM_INTENSITY = 1;
11 static const int PARAM_RADIUSNEAR = 2;
12 static const int PARAM_RADIUSFAR = 3;
13 static const int PARAM_COSANGLE0 = 4;
14 static const int PARAM_COSANGLE1 = 5;
15 static const int PARAM_MAXDISTANCE = 6;
16 static const int PARAM_MAXBLURDISTANCE = 7;
17 static const int PARAM_NEARINTENSITY = 8;
18 static const int PARAM_FARINTENSITY = 9;
19 static const int PARAM_FARINTENSITYDIST = 10;
20 static const int PARAM_NUMBLURPASSES = 11;
21 static const int PARAM_BLURSIZE = 12;
22 static const int PARAM_COLORAMOUNT = 13;
23 static const int PARAM_COLORSSAOAMOUNT = 14;
24
26 {
27 return PostProcessEffectType.SSAO;
28 }
29
30 override string GetDefaultMaterialPath()
31 {
32 //return "Graphics/Materials/postprocess/hbao"; //"default-default", with no option taken into account (c++)
33 GameOptions options = new GameOptions;
34
35 ListOptionsAccess loa = ListOptionsAccess.Cast( options.GetOptionByType( OptionAccessType.AT_POSTPROCESS_EFFECTS ) );
36 string ret = "";
37 switch (loa.GetIndex())
38 {
40 ret = "Graphics/Materials/postprocess/hbao_low";
41 break;
42
44 ret = "Graphics/Materials/postprocess/hbao_medium";
45 break;
46
48 ret = "Graphics/Materials/postprocess/hbao_high";
49 break;
50
52 ret = "Graphics/Materials/postprocess/hbao_highest";
53 break;
54 }
55 return ret;
56 }
57
58 //TODO - defaults are taken from c++ directly, instead of material files! Add support for options switching
60 {
62 RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",15.0,0.0,1000.0);
63 RegisterParameterScalarFloat(PARAM_RADIUSNEAR,"RadiusNear",60.0,0.0,200.0);
64 RegisterParameterScalarFloat(PARAM_RADIUSFAR,"RadiusFar",5.0,0.0,200.0);
65 RegisterParameterScalarFloat(PARAM_COSANGLE0,"CosAngle0",0.1,0.0,2.0);
66 RegisterParameterScalarFloat(PARAM_COSANGLE1,"CosAngle1",1.0,0.0,2.0);
67 RegisterParameterScalarFloat(PARAM_MAXDISTANCE,"MaxDistance",1.5,0.0,10000.0);
68 RegisterParameterScalarFloat(PARAM_MAXBLURDISTANCE,"MaxBlurDistance",0.2,0.0,10.0);
69 RegisterParameterScalarFloat(PARAM_NEARINTENSITY,"NearIntensity",0.2,0.0,1.0);
70 RegisterParameterScalarFloat(PARAM_FARINTENSITY,"FarIntensity",5.0,0.0,20.0);
71 RegisterParameterScalarFloat(PARAM_FARINTENSITYDIST,"FarIntensityDistance",20.0,0.0,1000.0);
73 RegisterParameterScalarInt(PARAM_BLURSIZE,"BlurSize",1.0,1.0,4.0);
74 RegisterParameterScalarFloat(PARAM_COLORAMOUNT,"ColorAmount",0.5,0.0,1.0);
75 RegisterParameterScalarFloat(PARAM_COLORSSAOAMOUNT,"ColorSsaoAmount",0.25,0.0,1.0);
76 }
77};
proto native OptionsAccess GetOptionByType(int accessType)
Get option by AccessType.
void RegisterParameterScalarInt(int idx, string parameter_name, int default_value, int min, int max)
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
void PPEClassBase(string mat_path_override="")
SSAO - PostProcessEffectType.SSAO.
Definition ppessao.c:3
override void RegisterMaterialParameters()
Definition ppessao.c:59
static const int PARAM_RADIUSFAR
Definition ppessao.c:12
static const int PARAM_MAXBLURDISTANCE
Definition ppessao.c:16
override string GetDefaultMaterialPath()
Definition ppessao.c:30
override int GetPostProcessEffectID()
Definition ppessao.c:25
static const int PARAM_COLORSSAOAMOUNT
Definition ppessao.c:23
static const int PARAM_NUMBLURPASSES
Definition ppessao.c:20
static const int PARAM_COSANGLE0
Definition ppessao.c:13
static const int PARAM_BLURSIZE
Definition ppessao.c:21
static const int PARAM_NEARINTENSITY
Definition ppessao.c:17
static const int POSTPROCESS_OPTION_VALUE_LOW
Definition ppessao.c:4
static const int PARAM_INTENSITY
Definition ppessao.c:10
static const int PARAM_MAXDISTANCE
Definition ppessao.c:15
static const int POSTPROCESS_OPTION_VALUE_MEDIUM
Definition ppessao.c:5
static const int PARAM_COLORAMOUNT
Definition ppessao.c:22
static const int PARAM_FARINTENSITY
Definition ppessao.c:18
static const int PARAM_NUMPASSES
Definition ppessao.c:9
static const int POSTPROCESS_OPTION_VALUE_HIGHEST
Definition ppessao.c:7
static const int PARAM_COSANGLE1
Definition ppessao.c:14
static const int PARAM_FARINTENSITYDIST
Definition ppessao.c:19
static const int PARAM_RADIUSNEAR
Definition ppessao.c:11
static const int POSTPROCESS_OPTION_VALUE_HIGH
Definition ppessao.c:6
OptionAccessType
C++ OptionAccessType.
Definition gameplay.c:1224
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72