Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
pperundergroundacco.c
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1
class
PPERUndergroundAcco
extends
PPERequester_GameplayBase
2
{
3
void
SetEyeAccommodation(
float
value)
4
{
5
SetTargetValueFloat
(
PPEExceptions
.EYEACCOM,
PPEEyeAccomodationNative
.PARAM_INTENSITY,
false
,value,
PPEEyeAccomodationNative
.L_0_UNDERGROUND,
PPOperators
.SET);
6
}
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}
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition:
pperbloodloss.c:1
SetTargetValueFloat
protected void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition:
pperequestplatformsbase.c:153
PPEExceptions
PPEExceptions
Definition:
ppeconstants.c:41
PPEEyeAccomodationNative
Eye Accomodation postprocess, does not directly use materials.
Definition:
ppeeyeaccomodationnative.c:5
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition:
ppeconstants.c:51
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pperundergroundacco.c
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