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pperundergroundacco.c
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1 class PPERUndergroundAcco extends PPERequester_GameplayBase
2 {
3  void SetEyeAccommodation(float value)
4  {
5  SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,value,PPEEyeAccomodationNative.L_0_UNDERGROUND,PPOperators.SET);
6  }
7 }
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition: pperbloodloss.c:1
SetTargetValueFloat
protected void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition: pperequestplatformsbase.c:153
PPEExceptions
PPEExceptions
Definition: ppeconstants.c:41
PPEEyeAccomodationNative
Eye Accomodation postprocess, does not directly use materials.
Definition: ppeeyeaccomodationnative.c:5
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition: ppeconstants.c:51