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pperundergroundacco.c
Go to the documentation of this file.
1
class
PPERUndergroundAcco
extends
PPERequester_GameplayBase
2
{
3
void
SetEyeAccommodation
(
float
value)
4
{
5
SetTargetValueFloat
(
PPEExceptions
.EYEACCOM,
PPEEyeAccomodationNative
.
PARAM_INTENSITY
,
false
,value,
PPEEyeAccomodationNative
.
L_0_UNDERGROUND
,
PPOperators
.SET);
6
}
7
}
PPEEyeAccomodationNative
Eye Accomodation postprocess, does not directly use materials.
Definition
ppeeyeaccomodationnative.c:6
PPEEyeAccomodationNative::PARAM_INTENSITY
static const int PARAM_INTENSITY
Definition
ppeeyeaccomodationnative.c:8
PPEEyeAccomodationNative::L_0_UNDERGROUND
static const int L_0_UNDERGROUND
Definition
ppeeyeaccomodationnative.c:10
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition
pperbloodloss.c:2
PPERequester_GameplayBase::SetEyeAccommodation
void SetEyeAccommodation(float value)
Definition
pperundergroundacco.c:3
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
PPEExceptions
PPEExceptions
/brief IDs of custom PPE classes /note Currently used for various native exceptions that used to be h...
Definition
ppeconstants.c:43
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
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pperundergroundacco.c
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