70 Print(
"OnInteger: " + value );
78 Print(
"OnFloat: " + value );
86 Print(
"OnBoolean: " + value );
94 Print(
"OnString: " + value );
102 Print(
"OnVector: " + value );
118 Print(
"OnEndArray: " + itemCount );
134 Print(
"OnItemInteger: " + value );
142 Print(
"OnItemFloat: " + value );
150 Print(
"OnItemBoolean: " + value );
158 Print(
"OnItemString: " + value );
166 Print(
"OnItemVector: " + value );
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native void StartArray(string name)
Start array at hierarchy - !
proto native void StartObject(string name)
Start object at hierarchy - !
void OnItemFloat(int index, float value)
Called when parsing float value.
void OnVector(string name, vector value)
Called when parsing vector value.
proto native void ItemBoolean(bool value)
Add unnamed/ array boolean value.
proto native bool LoadFromFile(string FileName)
Load JSON from file and Expand.
proto native void ItemString(string value)
Add unnamed/ array string value.
proto native void StoreObject(string name, JsonApiStruct obj)
Add scripted object to hierarchy (calls through hierarchy).
void OnBufferReady()
Verification event after successfull JSON packing.
void OnExpand()
Event when expand (unpack) process starts.
void OnEndArray(int itemCount)
Called when array end, returns count of items.
void OnSuccess(int errorCode)
Event called when pending store operation is finished - callback from JsonApiHandle before handle rel...
void OnString(string name, string value)
Called when parsing string value.
proto native void ExpandFromRAW(string data)
Start object unpacking from RAW string data.
proto native string AsString()
Get packed JSON as string (!only if you called Pack() first, it may return null).
void OnItemString(int index, string value)
Called when parsing string value from array.
proto native void InstantPack()
Start object packing now - for use at main thread only!
void OnItemVector(int index, vector value)
Called when parsing vector value from array.
void OnBoolean(string name, bool value)
Called when parsing boolean value.
proto native void StoreInteger(string name, int value)
Add integer value to hierarchy.
proto native void ItemFloat(float value)
Add unnamed/ array float value.
proto native void ItemObject(JsonApiStruct obj)
Add scripted unnamed/ array object.
void OnFloat(string name, float value)
Called when parsing float value.
proto native bool SaveToFile(string FileName)
Save JSON to file (only If something was loaded or recieved previously!).
proto native void RegV(string name)
Register script variable for auto-feature.
proto native void Pack()
Start object packing - when it can be done (when sending remote etc.).
proto native void Push(JsonApiStruct obj)
Push object to parse (only during parse operation).
void OnItemObject(int index, string name)
Called when parsing object.
proto native void StoreVector(string name, vector value)
Add vector value to hierarchy.
void OnItemBoolean(int index, bool value)
Called when parsing boolean value.
void OnInteger(string name, int value)
Called when parsing integer value.
proto native void StoreString(string name, string value)
Add string value to hierarchy.
proto native void ItemVector(vector value)
Add unnamed/ array vector value.
proto native void EndArray()
End array at hierarchy - !
void OnStartArray(string name)
Called when parsing array.
void OnObject(string name)
Called when parsing object.
proto native void StoreBoolean(string name, bool value)
Add boolean value to hierarchy.
proto native void ItemInteger(int value)
Add unnamed/ array integer value.
void OnItemInteger(int index, int value)
Called when parsing integer value.
void OnError(int errorCode)
Event called when pending store operation is finished - callback from JsonApiHandle before handle rel...
proto native bool PackToFile(string FileName)
Pack() and save JSON to file.
void OnPack()
Event when pack starts - you will pack your stuff here.
proto native void EndObject()
End object at hierarchy - !
proto native void SetDone()
Call this when you've done packing or unpacking (interrupt operation).
proto native void SetFail()
Call this when you've done packing or unpacking + want to generate error - prevent to send invalid da...
proto native void StoreFloat(string name, float value)
Add float value to hierarchy.
proto void Print(void var)
Prints content of variable to console/log.