Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
heartbeatnotfr.c
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1
class
HeartbeatNotfr
:
NotifierBase
2
{
3
void
HeartbeatNotfr
(
NotifiersManager
manager)
4
{
5
m_Active =
false
;
6
}
7
8
override
int
GetNotifierType()
9
{
10
return
eNotifiers
.NTF_HEARTBEAT;
11
}
12
13
override
void
DisplayBadge()
14
{
15
16
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_HEARTBEAT));
17
18
if
( dis_elm )
19
{
20
if
(
m_Player
.GetPulseType() ==
EPulseType
.REGULAR)
21
{
22
dis_elm.SetLevel(
eBadgeLevel
.FIRST);
23
}
24
else
25
{
26
dis_elm.SetLevel(
eBadgeLevel
.SECOND);
27
}
28
}
29
}
30
31
override
void
HideBadge()
32
{
33
34
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_HEARTBEAT));
35
36
if
( dis_elm )
37
{
38
dis_elm.SetLevel(
eBadgeLevel
.NONE);
39
}
40
}
41
};
HeartbeatNotfr
Definition:
heartbeatnotfr.c:1
eBadgeLevel
eBadgeLevel
Definition:
_constants.c:1
GetElement
DisplayElementBase GetElement(eDisplayElements element_id)
Definition:
displaystatus.c:95
DisplayElementBadge
Definition:
badgebleeding.c:1
GetVirtualHud
VirtualHud GetVirtualHud()
Definition:
notifiersmanager.c:77
NotifiersManager
void NotifiersManager(PlayerBase player)
Definition:
notifiersmanager.c:36
EPulseType
EPulseType
Definition:
epulsetype.c:1
m_Player
DayZPlayer m_Player
Definition:
hand_events.c:42
NotifierBase
Definition:
notifierbase.c:1
eNotifiers
eNotifiers
Definition:
notifiersmanager.c:1
DAYZ
scripts_v1.24.157551
scripts
world
classes
playernotifiers
notifiers
heartbeatnotfr.c
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