Dayz Build 1.29.163047, Scripts Rev. 123548
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badgebleeding.c
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2{
4 {
5 NUM_OF_BITS = 1;
7 m_Type = eDisplayElements.DELM_BADGE_BLEEDING;
8 m_IsClientOnly = true;
9 }
10
11 override void UpdateHUD()
12 {
13 super.UpdateHUD();
14 }
15}
eBleedingSourceType m_Type
const int NTFKEY_BLEEDISH
Definition _constants.c:42
void BadgeBleeding(PlayerBase player)
override void UpdateHUD()
string m_Key
Definition enentity.c:807