Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
fuelchainsaw.c
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1 class FuelChainsaw extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#refuel";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1.5;//animation length in relative time units
8  m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9 
10 
11  //conditions
12  m_MinDamageIngredient[0] = -1;//-1 = disable check
13  m_MaxDamageIngredient[0] = 3;//-1 = disable check
14 
15  m_MinQuantityIngredient[0] = -1;//-1 = disable check
16  m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17 
18  m_MinDamageIngredient[1] = -1;//-1 = disable check
19  m_MaxDamageIngredient[1] = 3;//-1 = disable check
20 
21  m_MinQuantityIngredient[1] = 0;//-1 = disable check
22  m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23  //----------------------------------------------------------------------------------------------------------------------
24 
25  //INGREDIENTS
26  //ingredient 1
27  InsertIngredient(0,"Chainsaw");//you can insert multiple ingredients this way
28 
29  m_IngredientAddHealth[0] = 0;// 0 = do nothing
30  m_IngredientSetHealth[0] = -1; // -1 = do nothing
31  m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32  m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
33  m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34 
35  //ingredient 2
36  InsertIngredient(1,"Pot");//you can insert multiple ingredients this way
37  InsertIngredient(1,"CanisterGasoline");//you can insert multiple ingredients this way
38  InsertIngredient(1,"DisinfectantAlcohol");//you can insert multiple ingredients this way
39  InsertIngredient(1,"Canteen");//you can insert multiple ingredients this way
40  InsertIngredient(1,"WaterBottle");//you can insert multiple ingredients this way
41  InsertIngredient(1,"Vodka");//you can insert multiple ingredients this way
42  InsertIngredient(1,"WaterPouch_ColorBase");//you can insert multiple ingredients this way
43  InsertIngredient(1,"Barrel_ColorBase");//you can insert multiple ingredients this way
44 
45  m_IngredientAddHealth[1] = 0;// 0 = do nothing
46  m_IngredientSetHealth[1] = -1; // -1 = do nothing
47  m_IngredientAddQuantity[1] = 0;// 0 = do nothing
48  m_IngredientDestroy[1] = false;// false = do nothing
49  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
50  //----------------------------------------------------------------------------------------------------------------------
51 
52  //result1
53  //AddResult("");//add results here
54 
55  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
56  m_ResultSetQuantity[0] = -1;//-1 = do nothing
57  m_ResultSetHealth[0] = -1;//-1 = do nothing
58  m_ResultInheritsHealth[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
59  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
60  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
61  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
62  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
63  }
64 
65  override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
66  {
67  ItemBase container;
68  Class.CastTo(container, ingredients[1]);
69  int liquid_type = container.GetLiquidType();
70  return (liquid_type & LIQUID_GASOLINE);
71  }
72 
73  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
74  {
75  ItemBase chainsaw;
76  Class.CastTo(chainsaw, ingredients[0]);
77  ItemBase container;
78  Class.CastTo(container, ingredients[1]);
79 
80  float current_energy_level = chainsaw.GetCompEM().GetEnergy();
81  float energy_max = chainsaw.GetCompEM().GetEnergyMax();
82  float can_add_amount = energy_max - current_energy_level;
83 
84  if( can_add_amount > 0 ) chainsaw.GetCompEM().AddEnergy(can_add_amount);
85  container.AddQuantity(-can_add_amount);
86  }
87 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
Definition: spookyareamisc.c:13
m_Name
string m_Name
Definition: bioslobbyservice.c:35
RecipeBase
Definition: recipebase.c:4
LIQUID_GASOLINE
const int LIQUID_GASOLINE
Definition: constants.c:509
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
Definition: uihintpanel.c:46
CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >
Class
Super root of all classes in Enforce script.
Definition: enscript.c:10