3 const int LIFETIME = 60;
4 const float STAMINA_DEPLETION_MULTIPLIER = 0;
15 override bool ActivateCondition(
PlayerBase player)
25 override string GetDebugText()
32 player.IncreaseHealingsCount();
34 player.GiveShock(100);
35 player.GetStaminaHandler().SetStamina(100);
42 player.DecreaseHealingsCount();
47 override bool DeactivateCondition(
PlayerBase player)
61 override void OnTick(
PlayerBase player,
float deltaT)