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epinephrinemdfr.c
Go to the documentation of this file.
1
class
EpinephrineMdfr
:
ModifierBase
2
{
3
const
int
LIFETIME
= 60;
4
const
float
STAMINA_DEPLETION_MULTIPLIER
= 0;
5
override
void
Init
()
6
{
7
m_TrackActivatedTime
=
true
;
8
m_AnalyticsStatsEnabled
=
true
;
9
m_IsPersistent
=
true
;
10
m_ID
=
eModifiers
.MDF_EPINEPHRINE;
11
m_TickIntervalInactive
=
DEFAULT_TICK_TIME_INACTIVE
;
12
m_TickIntervalActive
= 1;
13
DisableActivateCheck
();
14
}
15
16
override
bool
ActivateCondition
(
PlayerBase
player)
17
{
18
return
false
;
19
}
20
21
override
void
OnReconnect
(
PlayerBase
player)
22
{
23
OnActivate
(player);
24
}
25
26
override
string
GetDebugText
()
27
{
28
return
(
LIFETIME
-
GetAttachedTime
()).
ToString
();
29
}
30
31
override
void
OnActivate
(
PlayerBase
player)
32
{
33
player.IncreaseHealingsCount();
34
player.GiveShock(100);
35
player.GetStaminaHandler().SetStamina(100);
36
player.GetStaminaHandler().ActivateDepletionModifier(
EStaminaMultiplierTypes
.EPINEPHRINE);
37
}
38
39
override
void
OnDeactivate
(
PlayerBase
player)
40
{
41
player.DecreaseHealingsCount();
42
player.GetStaminaHandler().DeactivateDepletionModifier(
EStaminaMultiplierTypes
.EPINEPHRINE);
43
}
44
45
override
bool
DeactivateCondition
(
PlayerBase
player)
46
{
47
float
attached_time =
GetAttachedTime
();
48
49
if
( attached_time >=
LIFETIME
)
50
{
51
return
true
;
52
}
53
else
54
{
55
return
false
;
56
}
57
}
58
}
EpinephrineMdfr
Definition
epinephrinemdfr.c:2
EpinephrineMdfr::DeactivateCondition
override bool DeactivateCondition(PlayerBase player)
Definition
epinephrinemdfr.c:45
EpinephrineMdfr::OnReconnect
override void OnReconnect(PlayerBase player)
Definition
epinephrinemdfr.c:21
EpinephrineMdfr::OnActivate
override void OnActivate(PlayerBase player)
Definition
epinephrinemdfr.c:31
EpinephrineMdfr::GetDebugText
override string GetDebugText()
Definition
epinephrinemdfr.c:26
EpinephrineMdfr::LIFETIME
const int LIFETIME
Definition
epinephrinemdfr.c:3
EpinephrineMdfr::Init
override void Init()
Definition
epinephrinemdfr.c:5
EpinephrineMdfr::STAMINA_DEPLETION_MULTIPLIER
const float STAMINA_DEPLETION_MULTIPLIER
Definition
epinephrinemdfr.c:4
EpinephrineMdfr::ActivateCondition
override bool ActivateCondition(PlayerBase player)
Definition
epinephrinemdfr.c:16
EpinephrineMdfr::OnDeactivate
override void OnDeactivate(PlayerBase player)
Definition
epinephrinemdfr.c:39
ModifierBase
Definition
breathvapourmdfr.c:4
PlayerBase
Definition
playerbaseclient.c:2
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it).
Definition
effect.c:51
eModifiers
eModifiers
Definition
emodifiers.c:2
string::ToString
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.
m_TrackActivatedTime
bool m_TrackActivatedTime
overall time this modifier was active
Definition
modifierbase.c:14
GetAttachedTime
float GetAttachedTime()
Definition
modifierbase.c:150
DisableActivateCheck
void DisableActivateCheck()
Definition
modifierbase.c:81
m_AnalyticsStatsEnabled
bool m_AnalyticsStatsEnabled
Definition
modifierbase.c:31
m_TickIntervalActive
float m_TickIntervalActive
Definition
modifierbase.c:18
m_TickIntervalInactive
float m_TickIntervalInactive
Definition
modifierbase.c:17
m_IsPersistent
bool m_IsPersistent
should this modifier track overall time it was active ?
Definition
modifierbase.c:15
DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_INACTIVE
Definition
modifiersmanager.c:29
EStaminaMultiplierTypes
EStaminaMultiplierTypes
Definition
staminahandler.c:2
OnActivate
void OnActivate()
Definition
trap_landmine.c:67
Games
Dayz
scripts
4_world
classes
playermodifiers
modifiers
epinephrinemdfr.c
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