Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
crafttruck01doublewheel.c
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1 class CraftTruck01DoubleWheel extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_CraftTruck01DoubleWheel0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1;//animation length in relative time units
8  m_Specialty = -0.02;// value > 0 for roughness, value < 0 for precision
9 
10 
11  //conditions
12  m_MinDamageIngredient[0] = -1;//-1 = disable check
13  m_MaxDamageIngredient[0] = 3;//-1 = disable check
14 
15  m_MinQuantityIngredient[0] = -1;//-1 = disable check
16  m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17 
18  m_MinDamageIngredient[1] = -1;//-1 = disable check
19  m_MaxDamageIngredient[1] = 3;//-1 = disable check
20 
21  m_MinQuantityIngredient[1] = -1;//-1 = disable check
22  m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23  //----------------------------------------------------------------------------------------------------------------------
24 
25  //INGREDIENTS
26  //ingredient 1
27  InsertIngredient(0,"Truck_01_Wheel");//you can insert multiple ingredients this way
28 
29  m_IngredientAddHealth[0] = -1;// 0 = do nothing
30  m_IngredientSetHealth[0] = -1; // -1 = do nothing
31  m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32  m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
33  m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34 
35  //ingredient 2
36  InsertIngredient(1,"Truck_01_Wheel");//you can insert multiple ingredients this way
37 
38  m_IngredientAddHealth[1] = -1;// 0 = do nothing
39  m_IngredientSetHealth[1] = -1; // -1 = do nothing
40  m_IngredientAddQuantity[1] = 0;// 0 = do nothing
41  m_IngredientDestroy[1] = true;// false = do nothing
42  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
43  //----------------------------------------------------------------------------------------------------------------------
44 
45  //result1
46  AddResult("Truck_01_WheelDouble");//add results here
47 
48  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
49  m_ResultSetQuantity[0] = -1;//-1 = do nothing
50  m_ResultSetHealth[0] = -1;//-1 = do nothing
51  m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
52  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
53  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
54  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
55  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
56  }
57 
58  override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
59  {
60  Truck_01_Wheel ingredient1 = Truck_01_Wheel.Cast(ingredients[0]);
61  Truck_01_Wheel ingredient2 = Truck_01_Wheel.Cast(ingredients[1]);
62 
63  if (!ingredient1 || !ingredient2)
64  return false;
65 
66  if ( !ingredient1.GetHierarchyParent() || ingredient1.GetHierarchyParent() == ingredient1.GetHierarchyRootPlayer() )
67  {
68  if ( !ingredient2.GetHierarchyParent() || ingredient2.GetHierarchyParent() == ingredient2.GetHierarchyRootPlayer() )
69  return true;
70  else
71  return false;
72  }
73  else
74  {
75  return false;
76  }
77  }
78 
79  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
80  {
81  ItemBase ingredient1 = ingredients[0];
82  ItemBase ingredient2 = ingredients[1];
83  vector ingred_pos;
84 
85  if(ingredient1.GetHierarchyRootPlayer())
86  {
87  ingred_pos = ingredient2.GetPosition();
88  }
89  else
90  {
91  ingred_pos = ingredient1.GetPosition();
92  }
93 
94  ItemBase result1 = results.Get(0);
95  result1.SetPosition(ingred_pos);
96  }
97 };
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