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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Protected Attributes | |
| ref ContainerWithCargo | m_CargoGrid |
| ref AttachmentsGroupContainer | m_Container |
| ref map< int, SlotsIcon > | m_InventorySlots |
| ref map< EntityAI, ref Container > | m_ShowedItems = new map<EntityAI, ref Container> |
| EntityAI | m_ZombieEntity |
Additional Inherited Members | |
| Private Member Functions inherited from CollapsibleContainer | |
| void | CollapsibleContainer (LayoutHolder parent, int sort=-1) |
| bool | CanDisplayAnyCategory () |
| void | CollapseButtonOnMouseButtonDown (Widget w) |
| EntityAI | GetEntity () |
| override Header | GetHeader () |
| override void | Insert (LayoutHolder container, int pos=-1, bool immedUpdate=true) |
| bool | IsHidden () |
| void | LoadDefaultState () |
| override bool | OnChildAdd (Widget w, Widget child) |
| override bool | OnChildRemove (Widget w, Widget child) |
| override void | OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver) |
| override void | OnHide () |
| override void | OnShow () |
| override void | Refresh () |
| override void | Remove (LayoutHolder container) |
| void | SetCollapsibleHeaderArrowState (bool open) |
| override void | SetHeader (Header header) |
| override void | SetLayoutName () |
| override void | Toggle () |
| void | UpdateCollapseButtons () |
| Private Attributes inherited from CollapsibleContainer | |
| ref CollapsibleHeader | m_CollapsibleHeader |
| bool | m_Hidden |
Definition at line 1 of file zombiecontainer.c.
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Definition at line 9 of file zombiecontainer.c.
References CollapsibleContainer::GetHeader(), WidgetEventHandler::GetInstance(), m_Container, m_InventorySlots, m_RootWidget, WidgetEventHandler::RegisterOnChildAdd(), WidgetEventHandler::RegisterOnChildRemove(), CollapsibleContainer::SetHeader(), and SetHeaderName().
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Definition at line 28 of file zombiecontainer.c.
References ItemAttached(), ItemDetached(), and m_ZombieEntity.
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Definition at line 520 of file zombiecontainer.c.
References m_Container, and m_ZombieEntity.
Referenced by InitGhostSlots().
Definition at line 321 of file zombiecontainer.c.
References Container::ClosableContainer(), SlotsIcon::GetContainer(), ClosableContainer::IsDisplayable(), and m_ShowedItems.
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Definition at line 604 of file zombiecontainer.c.
Definition at line 535 of file zombiecontainer.c.
References g_Game, ItemPreviewWidget::GetItem(), InventoryLocation::GetSlot(), InventoryMenu(), MENU_INVENTORY, name, x, and y.
Definition at line 134 of file zombiecontainer.c.
References g_Game, ItemPreviewWidget::GetItem(), name, x, and y.
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Definition at line 609 of file zombiecontainer.c.
References g_Game, and Container::GetFocusedItem().
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Definition at line 93 of file zombiecontainer.c.
References IsZombieEquipmentActive(), and ToggleContainer().
Definition at line 409 of file zombiecontainer.c.
References SlotsContainer::GetSlotIcon(), and m_Container.
Referenced by InitGhostSlots().
Definition at line 527 of file zombiecontainer.c.
References ITEMS_IN_ROW, and m_Container.
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Definition at line 414 of file zombiecontainer.c.
References AddSlotsContainer(), SlotsIcon::Clear(), g_Game, SlotsIcon::GetGhostSlot(), WidgetEventHandler::GetInstance(), SlotsIcon::GetPanelWidget(), SlotsIcon::GetRadialIcon(), SlotsIcon::GetRadialIconPanel(), InventorySlots::GetSlotDisplayName(), InventorySlots::GetSlotIdFromString(), GetSlotsIcon(), StaticGUIUtils::IMAGESETGROUP_INVENTORY, ItemAttached(), ITEMS_IN_ROW, m_CargoGrid, m_Container, m_InventorySlots, m_ShowedItems, m_ZombieEntity, path, WidgetEventHandler::RegisterOnDoubleClick(), WidgetEventHandler::RegisterOnDraggingOver(), WidgetEventHandler::RegisterOnDropReceived(), WidgetEventHandler::RegisterOnMouseButtonDown(), WidgetEventHandler::RegisterOnMouseButtonUp(), SlotsIcon::SetContainer(), SlotsIcon::SetSlotDisplayName(), SlotsIcon::SetSlotID(), and StaticGUIUtils::VerifyIconImageString().
Referenced by SetEntity().
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Definition at line 67 of file zombiecontainer.c.
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Definition at line 88 of file zombiecontainer.c.
References Container::GetFocusedItem().
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Definition at line 72 of file zombiecontainer.c.
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Definition at line 82 of file zombiecontainer.c.
References Container::GetFocusedItem().
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Definition at line 61 of file zombiecontainer.c.
References Container::GetFocusedItem(), and QuantityConversions::HasItemQuantity().
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Definition at line 77 of file zombiecontainer.c.
References m_Container.
Referenced by ExpandCollapseContainer().
Definition at line 245 of file zombiecontainer.c.
References Container::ClosableContainer(), g_Game, WidgetEventHandler::GetInstance(), SlotsIcon::GetPanelWidget(), SlotsIcon::GetRadialIcon(), SlotsIcon::GetRadialIconClosed(), SlotsIcon::GetRadialIconPanel(), InventorySlots::GetSlotIdFromString(), SlotsIcon::Init(), ClosableContainer::IsOpened(), m_InventorySlots, m_ShowedItems, name, CollapsibleContainer::Refresh(), and WidgetEventHandler::RegisterOnMouseButtonUp().
Referenced by ~ZombieContainer(), InitGhostSlots(), and SetEntity().
Definition at line 297 of file zombiecontainer.c.
References SlotsIcon::Clear(), InventorySlots::GetSlotIdFromString(), Inventory(), m_InventorySlots, m_ShowedItems, and CollapsibleContainer::Refresh().
Referenced by ~ZombieContainer(), and SetEntity().
Definition at line 367 of file zombiecontainer.c.
References g_Game, GetDayZGame(), SlotsIcon::GetEntity(), ItemManager::GetInstance(), ItemManager::SetWidgetDraggable(), x, and y.
Definition at line 169 of file zombiecontainer.c.
References g_Game, ItemPreviewWidget::GetItem(), m_ZombieEntity, name, x, and y.
Definition at line 102 of file zombiecontainer.c.
References g_Game, ItemPreviewWidget::GetItem(), m_ZombieEntity, name, x, and y.
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Definition at line 669 of file zombiecontainer.c.
References GameInventory::CanSwapEntitiesEx(), g_Game, Container::GetFocusedItem(), ItemManager::GetInstance(), InventoryLocation::GetParent(), ItemManager::GetSelectedIcon(), ItemManager::GetSelectedItem(), SlotsIcon::IsOutOfReach(), m_ZombieEntity, and ItemManager::SetSelectedItemEx().
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Definition at line 37 of file zombiecontainer.c.
References InitGhostSlots(), ItemAttached(), ItemDetached(), m_Parent, and m_ZombieEntity.
Referenced by VicinityContainer::UpdateInterval().
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Definition at line 240 of file zombiecontainer.c.
References CollapsibleContainer::m_CollapsibleHeader.
Referenced by ZombieContainer().
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Definition at line 346 of file zombiecontainer.c.
References Container::ClosableContainer(), SlotsIcon::GetContainer(), SlotsIcon::GetEntity(), and m_ShowedItems.
Referenced by ExpandCollapseContainer().
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Definition at line 630 of file zombiecontainer.c.
References g_Game, Container::GetFocusedItem(), and GetParent().
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Definition at line 736 of file zombiecontainer.c.
References g_Game, and Container::GetFocusedItem().
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Definition at line 46 of file zombiecontainer.c.
References CollapsibleContainer::IsHidden(), and m_ZombieEntity.
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Definition at line 4 of file zombiecontainer.c.
Referenced by InitGhostSlots().
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Definition at line 3 of file zombiecontainer.c.
Referenced by ZombieContainer(), AddSlotsContainer(), GetSlotsIcon(), GetWidgetSlot(), InitGhostSlots(), and IsZombieEquipmentActive().
Definition at line 5 of file zombiecontainer.c.
Referenced by ZombieContainer(), InitGhostSlots(), ItemAttached(), and ItemDetached().
Definition at line 6 of file zombiecontainer.c.
Referenced by CanOpenCloseContainerEx(), InitGhostSlots(), ItemAttached(), ItemDetached(), and ToggleContainer().
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Definition at line 7 of file zombiecontainer.c.
Referenced by ~ZombieContainer(), AddSlotsContainer(), InitGhostSlots(), OnDropReceivedFromGhostArea(), OnDropReceivedFromHeader(), Select(), SetEntity(), and UpdateRadialIcon().