Dayz Build 1.29.163047, Scripts Rev. 123548
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TrapSpawnBase Class Reference

Private Member Functions

override void AlignCatch (ItemBase obj, string catch_name)
override bool CanBePlaced (Man player, vector position)
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
override string GetDeploySoundset ()
override string GetDeploySoundset ()
override string GetLoopDeploySoundset ()
override string GetLoopDeploySoundset ()
override void InitCatchingComponent ()
override void InitCatchingComponent ()
override void InitCatchingComponent ()
override void InitTrapValues ()
override void InitTrapValues ()
override void InitTrapValues ()
override bool IsDeployable ()
override bool IsDeployable ()
override bool IsPlaceableAtPosition (vector position)
override bool IsPlaceableAtPosition (vector position)
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
override void SetActions ()
override void SetupTrap ()

Detailed Description

Definition at line 1 of file trap_fishnet.c.

Member Function Documentation

◆ AlignCatch()

override void AlignCatch ( ItemBase obj,
string catch_name )
inlineprivate

Definition at line 113 of file trap_rabbitsnare.c.

References GetOrientation(), and vector::Perpend().

◆ CanBePlaced()

override bool CanBePlaced ( Man player,
vector position )
inlineprivate

Definition at line 22 of file trap_rabbitsnare.c.

References g_Game, and m_IsBeingPlaced.

◆ CanReceiveAttachment() [1/2]

override bool CanReceiveAttachment ( EntityAI attachment,
int slotId )
inlineprivate

Definition at line 44 of file trap_fishnet.c.

◆ CanReceiveAttachment() [2/2]

override bool CanReceiveAttachment ( EntityAI attachment,
int slotId )
inlineprivate

Definition at line 43 of file trap_smallfish.c.

◆ GetDeploySoundset() [1/2]

override string GetDeploySoundset ( )
inlineprivate

Definition at line 110 of file trap_fishnet.c.

◆ GetDeploySoundset() [2/2]

override string GetDeploySoundset ( )
inlineprivate

Definition at line 88 of file trap_rabbitsnare.c.

◆ GetLoopDeploySoundset() [1/2]

override string GetLoopDeploySoundset ( )
inlineprivate

Definition at line 115 of file trap_fishnet.c.

◆ GetLoopDeploySoundset() [2/2]

override string GetLoopDeploySoundset ( )
inlineprivate

Definition at line 93 of file trap_rabbitsnare.c.

◆ InitCatchingComponent() [1/3]

override void InitCatchingComponent ( )
inlineprivate

◆ InitCatchingComponent() [2/3]

override void InitCatchingComponent ( )
inlineprivate

Definition at line 61 of file trap_rabbitsnare.c.

◆ InitCatchingComponent() [3/3]

override void InitCatchingComponent ( )
inlineprivate

Definition at line 22 of file trap_smallfish.c.

◆ InitTrapValues() [1/3]

override void InitTrapValues ( )
inlineprivate

Definition at line 3 of file trap_fishnet.c.

References m_AnimationPhaseSet, m_AnimationPhaseTriggered, and m_DefectRate.

Referenced by ItemBase::TrapSpawnBase().

◆ InitTrapValues() [2/3]

override void InitTrapValues ( )
inlineprivate

Definition at line 3 of file trap_rabbitsnare.c.

References m_AnimationPhaseSet, m_AnimationPhaseTriggered, and m_DefectRate.

◆ InitTrapValues() [3/3]

override void InitTrapValues ( )
inlineprivate

Definition at line 3 of file trap_smallfish.c.

References m_AnimationPhaseSet, m_AnimationPhaseTriggered, and m_DefectRate.

◆ IsDeployable() [1/2]

override bool IsDeployable ( )
inlineprivate

Definition at line 105 of file trap_fishnet.c.

◆ IsDeployable() [2/2]

override bool IsDeployable ( )
inlineprivate

Definition at line 83 of file trap_rabbitsnare.c.

◆ IsPlaceableAtPosition() [1/2]

override bool IsPlaceableAtPosition ( vector position)
inlineprivate

◆ IsPlaceableAtPosition() [2/2]

override bool IsPlaceableAtPosition ( vector position)
inlineprivate

Definition at line 38 of file trap_smallfish.c.

◆ OnPlacementComplete()

override void OnPlacementComplete ( Man player,
vector position = "0 0 0",
vector orientation = "0 0 0" )
inlineprivate

Definition at line 77 of file trap_rabbitsnare.c.

Referenced by OnFinishProgressServer().

◆ SetActions()

override void SetActions ( )
inlineprivate

Definition at line 98 of file trap_rabbitsnare.c.

References ActionDeployObject(), AddAction(), and RemoveAction().

◆ SetupTrap()

override void SetupTrap ( )
inlineprivate

Definition at line 34 of file trap_rabbitsnare.c.

References g_Game, SetActive(), and SetPosition().


The documentation for this class was generated from the following files: