Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionBuildPart Class Reference
Inheritance diagram for ActionBuildPart:
ActionContinuousBase

Protected Member Functions

override string GetAdminLogMessage (ActionData action_data)
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
void SetBuildingAnimation (ItemBase item)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Private Member Functions

void ActionBuildPart ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override bool CanBeUsedInFreelook ()
override bool CanBeUsedLeaning ()
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override string GetSoundCategory (ActionData action_data)
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer (ActionData action_data)
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 25 of file actionbuildpart.c.

Constructor & Destructor Documentation

◆ ActionBuildPart()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 65 of file actionbuildpart.c.

References ActionTarget, g_Game, and ActionBase::m_VariantID.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

◆ CanBeUsedInFreelook()

override bool CanBeUsedInFreelook ( )
inlineprivate

Definition at line 60 of file actionbuildpart.c.

◆ CanBeUsedLeaning()

override bool CanBeUsedLeaning ( )
inlineprivate

Definition at line 55 of file actionbuildpart.c.

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 137 of file actionbuildpart.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

Definition at line 38 of file actionbuildpart.c.

References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData action_data)
inlineprotected

Definition at line 214 of file actionbuildpart.c.

References ActionData.

◆ GetSoundCategory()

override string GetSoundCategory ( ActionData action_data)
inlineprivate

Definition at line 132 of file actionbuildpart.c.

References ActionData.

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprotected

Definition at line 207 of file actionbuildpart.c.

References ActionData, and BuildPartActionReciveData::m_PartType.

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprotected

Definition at line 190 of file actionbuildpart.c.

References BuildPartActionReciveData::m_PartType, and Serializer::Read().

◆ SetBuildingAnimation()

void SetBuildingAnimation ( ItemBase item)
inlineprotected

Definition at line 161 of file actionbuildpart.c.

References AnimatedActionBase::m_CommandUID.

Referenced by SetupAction().

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprotected

Definition at line 183 of file actionbuildpart.c.

References ActionData, and Serializer::Write().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/continuous/actionbuildpart.c