Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
carchingresulttrapbase.c
Go to the documentation of this file.
1
class
CatchingResultTrapBase
:
CatchingResultBase
2
{
3
override
EntityAI
SpawnAndSetup
(out
int
yItemIdx,
vector
v =
vector
.
Zero
)
4
{
5
ItemBase
catch
= null;
6
if
(
Class
.
CastTo
(
catch
,super.SpawnAndSetup(yItemIdx,v)))
7
{
8
catch
.SetQuantityNormalized(
m_Quality
);
9
}
10
return
catch
;
11
}
12
}
CatchingResultBase
Definition
catchingresultstructure.c:2
CatchingResultBasic::m_Quality
float m_Quality
Definition
catchingresultbasic.c:7
CatchingResultTrapBase
Definition
carchingresulttrapbase.c:2
CatchingResultTrapBase::SpawnAndSetup
override EntityAI SpawnAndSetup(out int yItemIdx, vector v=vector.Zero)
Definition
carchingresulttrapbase.c:3
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
vector
Definition
enconvert.c:119
vector::Zero
static const vector Zero
Definition
enconvert.c:123
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
systems
animalcatchingsystem
catchingresultstructures
carchingresulttrapbase.c
Generated by
1.17.0