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cacontinuouswringclothes.c
Go to the documentation of this file.
1
class
CAContinuousWringClothes
:
CAContinuousQuantityRepeat
2
{
3
protected
float
m_InitItemQuantity
;
4
protected
float
m_SpentQuantityTotal
;
5
6
void
CAContinuousWringClothes
(
float
quantity_used_per_second,
float
time_to_repeat )
7
{
8
m_QuantityUsedPerSecond
= quantity_used_per_second;
9
m_DefaultTimeToRepeat
= time_to_repeat;
10
m_InitItemQuantity
= -1;
11
}
12
13
override
void
Setup
(
ActionData
action_data )
14
{
15
super.Setup( action_data );
16
17
if
(
m_InitItemQuantity
< 0)
18
{
19
m_InitItemQuantity
= action_data.m_MainItem.GetWet();
20
}
21
}
22
23
24
override
int
Execute
(
ActionData
action_data )
25
{
26
if
( !action_data.m_Player )
27
{
28
return
UA_ERROR
;
29
}
30
31
float
wetness = action_data.m_MainItem.GetWet();
32
int
trim_wetness = wetness * 100;
33
float
rounded_wetness = trim_wetness/100;
34
35
if
( rounded_wetness <= 0.25 )
36
{
37
return
UA_FINISHED
;
38
}
39
else
40
{
41
if
(
m_SpentQuantityTotal
<
m_InitItemQuantity
)
42
{
43
m_AdjustedQuantityUsedPerSecond
=
m_QuantityUsedPerSecond
;
44
m_SpentQuantity
+=
m_AdjustedQuantityUsedPerSecond
* action_data.m_Player.GetDeltaT();
45
m_TimeElpased
+= action_data.m_Player.GetDeltaT();
46
47
if
(
m_TimeElpased
>
m_DefaultTimeToRepeat
)
48
{
49
OnCompletePogress
(action_data);
50
m_TimeElpased
-=
m_DefaultTimeToRepeat
;
51
}
52
53
54
if
(
g_Game
.IsServer() )
55
{
56
if
(
m_SpentUnits
)
57
{
58
m_SpentUnits
.param1 =
m_SpentQuantity
;
59
SetACData
(
m_SpentUnits
);
60
}
61
62
action_data.m_MainItem.AddWet(-
m_SpentQuantity
);
63
}
64
65
m_SpentQuantityTotal
+=
m_SpentQuantity
;
66
m_SpentQuantity
= 0;
67
68
return
UA_PROCESSING
;
69
}
70
else
71
{
72
OnCompletePogress
(action_data);
73
return
UA_FINISHED
;
74
}
75
}
76
}
77
78
override
float
GetProgress
()
79
{
80
return
((
m_TimeElpased
-
m_DefaultTimeToRepeat
) /
m_DefaultTimeToRepeat
) + 1;
81
}
82
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
CABase::SetACData
void SetACData(Param units)
Definition
cabase.c:40
CAContinuousBase::OnCompletePogress
void OnCompletePogress(ActionData action_data)
Definition
cacontinuousbase.c:8
CAContinuousQuantityRepeat::CAContinuousQuantityRepeat
void CAContinuousQuantityRepeat(float quantity_used_per_second, float time_to_repeat)
Definition
cacontinuousquantityrepeat.c:12
CAContinuousQuantityRepeat::m_QuantityUsedPerSecond
float m_QuantityUsedPerSecond
Definition
cacontinuousquantityrepeat.c:7
CAContinuousQuantityRepeat::m_AdjustedQuantityUsedPerSecond
float m_AdjustedQuantityUsedPerSecond
Definition
cacontinuousquantityrepeat.c:8
CAContinuousQuantityRepeat::m_SpentQuantity
float m_SpentQuantity
Definition
cacontinuousquantityrepeat.c:4
CAContinuousQuantityRepeat::m_DefaultTimeToRepeat
float m_DefaultTimeToRepeat
Definition
cacontinuousquantityrepeat.c:9
CAContinuousQuantityRepeat::m_SpentUnits
ref Param1< float > m_SpentUnits
Definition
cacontinuousquantityrepeat.c:10
CAContinuousQuantityRepeat::m_TimeElpased
float m_TimeElpased
Definition
cacontinuousquantityrepeat.c:6
CAContinuousWringClothes::Execute
override int Execute(ActionData action_data)
Definition
cacontinuouswringclothes.c:24
CAContinuousWringClothes::GetProgress
override float GetProgress()
Definition
cacontinuouswringclothes.c:78
CAContinuousWringClothes::CAContinuousWringClothes
void CAContinuousWringClothes(float quantity_used_per_second, float time_to_repeat)
Definition
cacontinuouswringclothes.c:6
CAContinuousWringClothes::m_SpentQuantityTotal
float m_SpentQuantityTotal
Definition
cacontinuouswringclothes.c:4
CAContinuousWringClothes::Setup
override void Setup(ActionData action_data)
Definition
cacontinuouswringclothes.c:13
CAContinuousWringClothes::m_InitItemQuantity
float m_InitItemQuantity
Definition
cacontinuouswringclothes.c:3
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
UA_FINISHED
const int UA_FINISHED
Definition
constants.c:469
UA_ERROR
const int UA_ERROR
Definition
constants.c:488
UA_PROCESSING
const int UA_PROCESSING
Definition
constants.c:467
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cacontinuouswringclothes.c
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