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cacontinuousquantity.c
Go to the documentation of this file.
1
class
CAContinuousQuantity
:
CAContinuousBase
2
{
3
protected
float
m_ItemQuantity
;
4
protected
float
m_SpentQuantity
;
5
protected
float
m_ItemMaxQuantity
;
6
protected
float
m_QuantityUsedPerSecond
;
7
protected
float
m_AdjustedQuantityUsedPerSecond
;
8
protected
ref Param1<float>
m_SpentUnits
;
9
10
void
CAContinuousQuantity
(
float
quantity_used_per_second )
11
{
12
m_QuantityUsedPerSecond
= quantity_used_per_second;
13
}
14
15
override
void
Setup
(
ActionData
action_data )
16
{
17
m_SpentQuantity
= 0;
18
if
( !
m_SpentUnits
)
19
{
20
m_SpentUnits
=
new
Param1<float>(0);
21
}
22
else
23
{
24
m_SpentUnits
.param1 = 0;
25
}
26
m_ItemMaxQuantity
= action_data.m_MainItem.GetQuantityMax();
27
m_ItemQuantity
= action_data.m_MainItem.GetQuantity();
28
}
29
30
31
override
int
Execute
(
ActionData
action_data )
32
{
33
if
( !action_data.m_Player )
34
{
35
return
UA_ERROR
;
36
}
37
38
if
(
m_ItemQuantity
<= 0 )
39
{
40
return
UA_FINISHED
;
41
}
42
else
43
{
44
if
(
m_SpentQuantity
<
m_ItemQuantity
)
45
{
46
m_AdjustedQuantityUsedPerSecond
=
m_QuantityUsedPerSecond
;
47
m_SpentQuantity
+=
m_AdjustedQuantityUsedPerSecond
* action_data.m_Player.GetDeltaT();
48
return
UA_PROCESSING
;
49
}
50
else
51
{
52
CalcAndSetQuantity
( action_data );
53
OnCompletePogress
(action_data);
54
return
UA_FINISHED
;
55
}
56
}
57
}
58
59
override
int
Cancel
(
ActionData
action_data )
60
{
61
if
( !action_data.m_Player )
62
{
63
return
UA_ERROR
;
64
}
65
66
CalcAndSetQuantity
( action_data );
67
return
UA_CANCEL
;
68
}
69
70
override
float
GetProgress
()
71
{
72
//float progress = m_SpentQuantity/m_ItemQuantity;
73
return
m_SpentQuantity
/
m_ItemQuantity
;
74
}
75
76
//---------------------------------------------------------------------------
77
78
79
void
CalcAndSetQuantity
(
ActionData
action_data )
80
{
81
if
(
g_Game
.IsServer() )
82
{
83
if
(
m_SpentUnits
)
84
{
85
m_SpentUnits
.param1 =
m_SpentQuantity
;
86
SetACData
(
m_SpentUnits
);
87
}
88
89
if
(action_data.m_MainItem)
90
{
91
action_data.m_MainItem.AddQuantity(-
m_SpentQuantity
,
false
,
false
);
92
}
93
}
94
}
95
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
CABase::SetACData
void SetACData(Param units)
Definition
cabase.c:40
CAContinuousBase
Definition
cacontinuousbase.c:2
CAContinuousBase::OnCompletePogress
void OnCompletePogress(ActionData action_data)
Definition
cacontinuousbase.c:8
CAContinuousQuantity::Cancel
override int Cancel(ActionData action_data)
Definition
cacontinuousquantity.c:59
CAContinuousQuantity::m_QuantityUsedPerSecond
float m_QuantityUsedPerSecond
Definition
cacontinuousquantity.c:6
CAContinuousQuantity::m_AdjustedQuantityUsedPerSecond
float m_AdjustedQuantityUsedPerSecond
Definition
cacontinuousquantity.c:7
CAContinuousQuantity::Execute
override int Execute(ActionData action_data)
Definition
cacontinuousquantity.c:31
CAContinuousQuantity::GetProgress
override float GetProgress()
Definition
cacontinuousquantity.c:70
CAContinuousQuantity::m_SpentQuantity
float m_SpentQuantity
Definition
cacontinuousquantity.c:4
CAContinuousQuantity::CalcAndSetQuantity
void CalcAndSetQuantity(ActionData action_data)
Definition
cacontinuousquantity.c:79
CAContinuousQuantity::m_ItemQuantity
float m_ItemQuantity
Definition
cacontinuousquantity.c:3
CAContinuousQuantity::m_SpentUnits
ref Param1< float > m_SpentUnits
Definition
cacontinuousquantity.c:8
CAContinuousQuantity::CAContinuousQuantity
void CAContinuousQuantity(float quantity_used_per_second)
Definition
cacontinuousquantity.c:10
CAContinuousQuantity::m_ItemMaxQuantity
float m_ItemMaxQuantity
Definition
cacontinuousquantity.c:5
CAContinuousQuantity::Setup
override void Setup(ActionData action_data)
Definition
cacontinuousquantity.c:15
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
CalcAndSetQuantity
void CalcAndSetQuantity()
Definition
fireplacebase.c:2659
UA_FINISHED
const int UA_FINISHED
Definition
constants.c:469
UA_ERROR
const int UA_ERROR
Definition
constants.c:488
UA_PROCESSING
const int UA_PROCESSING
Definition
constants.c:467
UA_CANCEL
const int UA_CANCEL
Definition
constants.c:470
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cacontinuousquantity.c
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