Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
blinded.c
Go to the documentation of this file.
1
class
BlindedMdfr
:
ModifierBase
2
{
3
private
const
float
BLIND_TIME
= 7;
4
private
float
m_Timer
;
5
6
override
void
Init
()
7
{
8
m_TrackActivatedTime
=
false
;
9
m_ID
=
eModifiers
.MDF_BLINDED;
10
m_TickIntervalInactive
=
DEFAULT_TICK_TIME_INACTIVE
;
11
m_TickIntervalActive
=
DEFAULT_TICK_TIME_ACTIVE
;
12
DisableActivateCheck
();
13
}
14
15
override
bool
ActivateCondition
(
PlayerBase
player)
16
{
17
return
false
;
18
}
19
20
override
void
OnActivate
(
PlayerBase
player)
21
{
22
m_Timer
= 0;
23
24
}
25
26
override
void
OnDeactivate
(
PlayerBase
player)
27
{
28
g_Game
.GetWorld().SetAperture(0);
29
}
30
31
32
override
bool
DeactivateCondition
(
PlayerBase
player)
33
{
34
if
(
m_Timer
>
BLIND_TIME
)
35
{
36
return
true
;
37
}
38
else
39
{
40
return
false
;
41
}
42
}
43
44
override
void
OnTick
(
PlayerBase
player,
float
deltaT)
45
{
46
m_Timer
++;
47
g_Game
.GetWorld().SetAperture(
m_Timer
);
48
}
49
};
BlindedMdfr
Definition
blinded.c:2
BlindedMdfr::DeactivateCondition
override bool DeactivateCondition(PlayerBase player)
Definition
blinded.c:32
BlindedMdfr::OnActivate
override void OnActivate(PlayerBase player)
Definition
blinded.c:20
BlindedMdfr::OnTick
override void OnTick(PlayerBase player, float deltaT)
Definition
blinded.c:44
BlindedMdfr::Init
override void Init()
Definition
blinded.c:6
BlindedMdfr::m_Timer
float m_Timer
Definition
blinded.c:4
BlindedMdfr::ActivateCondition
override bool ActivateCondition(PlayerBase player)
Definition
blinded.c:15
BlindedMdfr::BLIND_TIME
const float BLIND_TIME
Definition
blinded.c:3
BlindedMdfr::OnDeactivate
override void OnDeactivate(PlayerBase player)
Definition
blinded.c:26
ModifierBase
Definition
breathvapourmdfr.c:4
PlayerBase
Definition
playerbaseclient.c:2
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it).
Definition
effect.c:51
eModifiers
eModifiers
Definition
emodifiers.c:2
m_TrackActivatedTime
bool m_TrackActivatedTime
overall time this modifier was active
Definition
modifierbase.c:14
DisableActivateCheck
void DisableActivateCheck()
Definition
modifierbase.c:81
m_TickIntervalActive
float m_TickIntervalActive
Definition
modifierbase.c:18
m_TickIntervalInactive
float m_TickIntervalInactive
Definition
modifierbase.c:17
DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_INACTIVE
Definition
modifiersmanager.c:29
DEFAULT_TICK_TIME_ACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
Games
Dayz
scripts
4_world
classes
playermodifiers
modifiers
conditions
blinded.c
Generated by
1.17.0