Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
actionstartengineboat.c File Reference

Go to the source code of this file.

Data Structures

class  ActionStartEngineBoatCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat ()
override bool CanBeUsedInVehicle ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override bool HasTarget ()
override void OnExecute (ActionData action_data)
override void OnFinishProgress (ActionData action_data)
override bool UseMainItem ()

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 26 of file actionstartengineboat.c.

References ActionTarget, and HumanCommandVehicle::GetTransport().

◆ ActionStartEngineBoat()

◆ CanBeUsedInVehicle()

override bool CanBeUsedInVehicle ( )

Definition at line 72 of file actionstartengineboat.c.

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionstartengineboat.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 20 of file actionstartengineboat.c.

◆ HasTarget()

override bool HasTarget ( )

Definition at line 77 of file actionstartengineboat.c.

◆ OnExecute()

override void OnExecute ( ActionData action_data)

◆ OnFinishProgress()

override void OnFinishProgress ( ActionData action_data)

Definition at line 39 of file actionstartengineboat.c.

References ActionData, and HumanCommandVehicle::GetTransport().

◆ UseMainItem()

override bool UseMainItem ( )

Definition at line 82 of file actionstartengineboat.c.