Dayz Build 1.29.163047, Scripts Rev. 123548
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actionrepairitemwithblowtorch.c File Reference

Go to the source code of this file.

Data Structures

class  ActionRepairItemWithBlowtorchCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartAnimationLoopServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionRepairItemWithBlowtorch()

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionrepairitemwithblowtorch.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 23 of file actionrepairitemwithblowtorch.c.

References UAMaxDistances::REPAIR.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 58 of file actionrepairitemwithblowtorch.c.

References ActionData.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 45 of file actionrepairitemwithblowtorch.c.

References ActionData, Class::CastTo(), and GetPlugin().

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData action_data)

Definition at line 38 of file actionrepairitemwithblowtorch.c.

References ActionData.