Dayz Build 1.29.163047, Scripts Rev. 123548
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actionrepairboatengine.c File Reference

Go to the source code of this file.

Data Structures

class  ActionRepairBoatEngineCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionRepairBoatEngineCB ActionRepairVehiclePartCB ActionRepairBoatEngine ()
override void AdjustVehicleHealthServer (ActionData action_data)
override void CreateActionComponent ()
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartAnimationLoopServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

◆ ActionRepairBoatEngine()

◆ AdjustVehicleHealthServer()

override void AdjustVehicleHealthServer ( ActionData action_data)

Definition at line 60 of file actionrepairboatengine.c.

References ActionData, and UADamageApplied::BUILD.

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionrepairboatengine.c.

References m_CommandUID, and m_StanceMask.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 79 of file actionrepairboatengine.c.

References ActionData.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 74 of file actionrepairboatengine.c.

References ActionData.

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData action_data)

Definition at line 67 of file actionrepairboatengine.c.

References ActionData.