Dayz
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actiondialcombinationlock.c
Go to the documentation of this file.
1
class
ActionDialCombinationLockCB
:
ActionContinuousBaseCB
2
{
3
private
const
float
REPEAT_AFTER_SEC
= 0.5;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
REPEAT_AFTER_SEC
);
8
}
9
}
10
11
class
ActionDialCombinationLock
:
ActionContinuousBase
12
{
13
void
ActionDialCombinationLock
()
14
{
15
m_CallbackClass =
ActionDialCombinationLockCB
;
16
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENITEM;
17
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_OPENITEM;
18
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
19
m_Text =
"#dial_combination_lock"
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionTarget =
new
CCTNone
();
25
m_ConditionItem =
new
CCINonRuined
();
26
}
27
28
override
bool
HasProneException
()
29
{
30
return
true
;
31
}
32
33
override
bool
HasTarget
()
34
{
35
return
false
;
36
}
37
38
override
void
OnActionInfoUpdate
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
39
{
40
ConstructionActionData
constructionActionData = player.GetConstructionActionData();
41
m_Text =
"#dial_combination_lock "
+ constructionActionData.
GetDialNumberText
();
42
}
43
44
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
45
{
46
if
(item.IsInherited(
CombinationLock
))
47
{
48
ConstructionActionData
constructionActionData = player.GetConstructionActionData();
49
constructionActionData.
SetCombinationLock
(
CombinationLock
.Cast(item));
50
51
return
true
;
52
}
53
54
return
false
;
55
}
56
57
override
void
OnFinishProgressServer
(
ActionData
action_data)
58
{
59
//set dialed number
60
ConstructionActionData
constructionActionData = action_data.m_Player.GetConstructionActionData();
61
CombinationLock
combination_lock = constructionActionData.
GetCombinationLock
();
62
combination_lock.DialNextNumber();
63
}
64
}
m_CommandUIDProne
int m_CommandUIDProne
Definition
actionbase.c:32
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionDialCombinationLock
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
Definition
actiondialcombinationlock.c:13
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::HasTarget
bool HasTarget()
Action is performed on target, not with item itself, when set to true.
Definition
actionbase.c:250
ActionBase::OnActionInfoUpdate
void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionbase.c:1237
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionDialCombinationLockCB
Definition
actiondialcombinationlock.c:2
ActionDialCombinationLockCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiondialcombinationlock.c:5
ActionDialCombinationLockCB::REPEAT_AFTER_SEC
const float REPEAT_AFTER_SEC
Definition
actiondialcombinationlock.c:3
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
AnimatedActionBase::HasProneException
override bool HasProneException()
Definition
animatedactionbase.c:318
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
CombinationLock
Definition
combinationlock4.c:2
ConstructionActionData
Definition
constructionactiondata.c:2
ConstructionActionData::GetDialNumberText
string GetDialNumberText()
Definition
constructionactiondata.c:215
ConstructionActionData::GetCombinationLock
CombinationLock GetCombinationLock()
Definition
constructionactiondata.c:205
ConstructionActionData::SetCombinationLock
void SetCombinationLock(CombinationLock combination_lock)
Definition
constructionactiondata.c:210
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actiondialcombinationlock.c
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