Dayz Build 1.29.163047, Scripts Rev. 123548
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actiondialcombinationlock.c File Reference

Go to the source code of this file.

Data Structures

class  ActionDialCombinationLockCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override bool HasProneException ()
override bool HasTarget ()
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer (ActionData action_data)

Variables

const float REPEAT_AFTER_SEC = 0.5

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionDialCombinationLock()

ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock ( )

Definition at line 1 of file actiondialcombinationlock.c.

Referenced by ActionConstructor::RegisterActions(), and SetActions().

◆ CreateActionComponent()

override void CreateActionComponent ( )
private

Definition at line 16 of file actiondialcombinationlock.c.

References m_CommandUID, and m_CommandUIDProne.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 22 of file actiondialcombinationlock.c.

◆ HasProneException()

override bool HasProneException ( )

Definition at line 28 of file actiondialcombinationlock.c.

◆ HasTarget()

override bool HasTarget ( )

Definition at line 33 of file actiondialcombinationlock.c.

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Variable Documentation

◆ REPEAT_AFTER_SEC

const float REPEAT_AFTER_SEC = 0.5
private

Definition at line 14 of file actiondialcombinationlock.c.