Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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vehiclesmoke.c
Go to the documentation of this file.
2{
7
8
13
14
19
20 void SetParticleState( int state )
21 {
22 bool was_playing = IsPlaying();
23
24 Stop();
25
26 SetParticleID(state);
27
28 if (was_playing)
29 {
30 Start(); // resume effect
31 }
32 }
33}
void SetParticleState(int state)
void SetParticleStateHeavy()
void EffVehicleSmoke()
Definition vehiclesmoke.c:3
void SetParticleStateLight()
Definition vehiclesmoke.c:9
void SetParticleID(int id)
Sets the id of the particle to be used.
void EffectParticle()
ctor
override void Start()
Plays all elements this effect consists of.
override void Stop()
Stops all elements this effect consists of.
static const int HATCHBACK_COOLANT_OVERHEATED
static const int HATCHBACK_COOLANT_OVERHEATING
bool IsPlaying()
Returns true when the Effect is playing, false otherwise.
Definition effect.c:197