Dayz
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soundsetmap.c
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1
class
SoundSetMap
2
{
3
ref
static
map<int, string>
m_SoundSetMapIDByID
=
new
map<int, string>
;
4
ref
static
map<string, int>
m_SoundSetMapIDByName
=
new
map<string, int>
;
5
6
static
void
Init
()
7
{
8
string
path
=
"CfgSoundSets"
;
9
10
int
soundCount =
g_Game
.ConfigGetChildrenCount(
path
);
11
12
for
(
int
i = 1; i < soundCount; i++)
13
{
14
string
soundClassName;
15
g_Game
.ConfigGetChildName(
path
, i, soundClassName);
16
m_SoundSetMapIDByID
.Insert(i,soundClassName);
17
m_SoundSetMapIDByName
.Insert(soundClassName,i);
18
//PrintString(soundClassName);
19
}
20
}
21
22
static
string
GetSoundSetName
(
int
id
)
23
{
24
return
m_SoundSetMapIDByID
.Get(
id
);
25
}
26
27
static
int
GetSoundSetID
(
string
name
)
28
{
29
return
m_SoundSetMapIDByName
.Get(
name
);
30
}
31
32
}
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
SoundSetMap
Definition
soundsetmap.c:2
SoundSetMap::Init
static void Init()
Definition
soundsetmap.c:6
SoundSetMap::m_SoundSetMapIDByName
static ref map< string, int > m_SoundSetMapIDByName
Definition
soundsetmap.c:4
SoundSetMap::GetSoundSetID
static int GetSoundSetID(string name)
Definition
soundsetmap.c:27
SoundSetMap::GetSoundSetName
static string GetSoundSetName(int id)
Definition
soundsetmap.c:22
SoundSetMap::m_SoundSetMapIDByID
static ref map< int, string > m_SoundSetMapIDByID
Definition
soundsetmap.c:3
map
Definition
cachedequipmentstorage.c:4
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
path
string path
Definition
optionselectormultistate.c:142
Games
Dayz
scripts
4_world
static
soundsetmap.c
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