Dayz Build 1.29.163047, Scripts Rev. 123548
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SoundSetMap Class Reference

Static Private Member Functions

static int GetSoundSetID (string name)
static string GetSoundSetName (int id)
static void Init ()

Static Private Attributes

static ref map< int, stringm_SoundSetMapIDByID = new map<int, string>
static ref map< string, intm_SoundSetMapIDByName = new map<string, int>

Detailed Description

Definition at line 1 of file soundsetmap.c.

Member Function Documentation

◆ GetSoundSetID()

int GetSoundSetID ( string name)
inlinestaticprivate

Definition at line 27 of file soundsetmap.c.

References m_SoundSetMapIDByName, and name.

◆ GetSoundSetName()

string GetSoundSetName ( int id)
inlinestaticprivate

Definition at line 22 of file soundsetmap.c.

References m_SoundSetMapIDByID.

◆ Init()

void Init ( )
inlinestaticprivate

Definition at line 6 of file soundsetmap.c.

References g_Game, m_SoundSetMapIDByID, m_SoundSetMapIDByName, and path.

Referenced by MissionBaseWorld::MissionBase().

Field Documentation

◆ m_SoundSetMapIDByID

ref map<int, string> m_SoundSetMapIDByID = new map<int, string>
staticprivate

Definition at line 3 of file soundsetmap.c.

Referenced by GetSoundSetName(), and Init().

◆ m_SoundSetMapIDByName

ref map<string, int> m_SoundSetMapIDByName = new map<string, int>
staticprivate

Definition at line 4 of file soundsetmap.c.

Referenced by GetSoundSetID(), and Init().


The documentation for this class was generated from the following file: